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zlib: do not leak on destroy #23734

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9 changes: 9 additions & 0 deletions lib/zlib.js
Original file line number Diff line number Diff line change
Expand Up @@ -430,6 +430,11 @@ Zlib.prototype.close = function close(callback) {
this.destroy();
};

Zlib.prototype._destroy = function _destroy(err, callback) {
_close(this);
callback(err);
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Zlib.prototype._transform = function _transform(chunk, encoding, cb) {
var flushFlag = this._defaultFlushFlag;
// We use a 'fake' zero-length chunk to carry information about flushes from
Expand Down Expand Up @@ -592,6 +597,10 @@ function processCallback() {
assert(false, 'have should not go down');
}

if (self.destroyed) {
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There is already a check for this a few line above, isn't that one sufficient?

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I guess the idea is that the push() call can trigger on('data') listeners which can destroy the stream?

Either way, it would be great to have a test for this (and the other bits in this PR)

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Ok, makes sense, I think a comment would also help.

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This is actually already tested as the existing tests fail (crash even!) without this.

return;
}

// exhausted the output buffer, or used all the input create a new one.
if (availOutAfter === 0 || self._outOffset >= self._chunkSize) {
handle.availOutBefore = self._chunkSize;
Expand Down