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async_hooks: cleanup emitBefore and emitAfter in timers and nextTick #14050
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Original file line number | Diff line number | Diff line change |
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@@ -34,13 +34,10 @@ const kOnTimeout = TimerWrap.kOnTimeout | 0; | |
const initTriggerId = async_hooks.initTriggerId; | ||
// Two arrays that share state between C++ and JS. | ||
const { async_hook_fields, async_uid_fields } = async_wrap; | ||
// Used to change the state of the async id stack. | ||
const { pushAsyncIds, popAsyncIds } = async_wrap; | ||
// The needed emit*() functions. | ||
const { emitInit, emitBefore, emitAfter, emitDestroy } = async_hooks; | ||
// Grab the constants necessary for working with internal arrays. | ||
const { kInit, kBefore, kAfter, kDestroy, kAsyncUidCntr } = | ||
async_wrap.constants; | ||
const { kInit, kDestroy, kAsyncUidCntr } = async_wrap.constants; | ||
// Symbols for storing async id state. | ||
const async_id_symbol = Symbol('asyncId'); | ||
const trigger_id_symbol = Symbol('triggerAsyncId'); | ||
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@@ -149,22 +146,6 @@ exports._unrefActive = function(item) { | |
}; | ||
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function timerEmitBefore(asyncId, triggerAsyncId) { | ||
if (async_hook_fields[kBefore] > 0) | ||
emitBefore(asyncId, triggerAsyncId); | ||
else | ||
pushAsyncIds(asyncId, triggerAsyncId); | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Reason these were here is for the same reason explained in nextTick. |
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function timerEmitAfter(asyncId) { | ||
if (async_hook_fields[kAfter] > 0) | ||
emitAfter(asyncId); | ||
else | ||
popAsyncIds(asyncId); | ||
} | ||
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// The underlying logic for scheduling or re-scheduling a timer. | ||
// | ||
// Appends a timer onto the end of an existing timers list, or creates a new | ||
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@@ -318,14 +299,14 @@ function tryOnTimeout(timer, list) { | |
timer[async_id_symbol] : null; | ||
var threw = true; | ||
if (timerAsyncId !== null) | ||
timerEmitBefore(timerAsyncId, timer[trigger_id_symbol]); | ||
emitBefore(timerAsyncId, timer[trigger_id_symbol]); | ||
try { | ||
ontimeout(timer); | ||
threw = false; | ||
} finally { | ||
if (timerAsyncId !== null) { | ||
if (!threw) | ||
timerEmitAfter(timerAsyncId); | ||
emitAfter(timerAsyncId); | ||
if (!timer._repeat && async_hook_fields[kDestroy] > 0 && | ||
!timer._destroyed) { | ||
emitDestroy(timerAsyncId); | ||
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@@ -756,7 +737,7 @@ function processImmediate() { | |
// 4.7) what is in this smaller function. | ||
function tryOnImmediate(immediate, oldTail) { | ||
var threw = true; | ||
timerEmitBefore(immediate[async_id_symbol], immediate[trigger_id_symbol]); | ||
emitBefore(immediate[async_id_symbol], immediate[trigger_id_symbol]); | ||
try { | ||
// make the actual call outside the try/catch to allow it to be optimized | ||
runCallback(immediate); | ||
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@@ -765,7 +746,7 @@ function tryOnImmediate(immediate, oldTail) { | |
// clearImmediate checks _callback === null for kDestroy hooks. | ||
immediate._callback = null; | ||
if (!threw) | ||
timerEmitAfter(immediate[async_id_symbol]); | ||
emitAfter(immediate[async_id_symbol]); | ||
if (async_hook_fields[kDestroy] > 0 && !immediate._destroyed) { | ||
emitDestroy(immediate[async_id_symbol]); | ||
immediate._destroyed = true; | ||
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History lesson: This was introduced originally because of a crazy method to keep track of the id stack. Which was a lot faster than it is currently, but added an obscene amount of complexity. I hope to simplify that approach in the future and reintroduce it, but seems I overlooked these calls can be removed for the time being.