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Change in stream behaviour in Node 4.4.5 #7278

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davedoesdev opened this issue Jun 12, 2016 · 10 comments
Closed

Change in stream behaviour in Node 4.4.5 #7278

davedoesdev opened this issue Jun 12, 2016 · 10 comments
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stream Issues and PRs related to the stream subsystem.

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@davedoesdev
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Version: v4.4.5
Platform: Linux 4.2.0-36-generic #41-Ubuntu SMP Mon Apr 18 15:47:56 UTC 2016 i686 i686 i686 GNU/Linux
Subsystem: stream

I have the following test code:

var stream = require('stream'),
    util = require('util'),
    Writable = stream.Writable,
    PassThrough = stream.PassThrough;

function TestStream()
{
    Writable.call(this);
}

util.inherits(TestStream, Writable);

var count = 0;

TestStream.prototype._write = function (chunk, encoding, callback)
{
    count += 1;
    console.log("_write", chunk.length);
    if (count === 1)
    {
        pthru.push(new Buffer(64 * 1024));
    }
    callback();
};

var pthru = new PassThrough(),
    test = new TestStream();

pthru.pipe(test);

pthru.push(new Buffer(32 * 1024));
pthru.push(new Buffer(128 * 1024));

On 4.4.4, this prints:

_write 32768
_write 65536
_write 131072

On 4.4.5, this prints:

_write 32768
_write 65536

i.e. the final buffer gets lost. I believe this is because awaitDrain ends up as 2 but during clearBuffer only one drain event gets emitted.

I think the change in behaviour occurred due to #6023 - which seems sensible for the issue it was fixing.

My question is: which behaviour is correct? Is it supported to push onto the source stream during a write to the destination given a pipe has been set up between the two?

@addaleax addaleax added the stream Issues and PRs related to the stream subsystem. label Jun 12, 2016
@addaleax
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Hi! I think that this is being fixed by #7160, at least your provided test script seems to pass with it. Can your verify that, and if so, would you mind submitting your example as an additional test case in a PR?

And fyi, Node.js versions from before 4.2.0 should exhibit the 4.4.5 behaviour, too.

/cc @thealphanerd

@MylesBorins MylesBorins self-assigned this Jun 12, 2016
@davedoesdev
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@addaleax thanks yes #7160 fixes that test. I'll convert it to a test case when I get a moment.

@davedoesdev
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davedoesdev commented Jun 12, 2016

Unfortunately, a slight variation of the test still fails with #7160 applied:

var stream = require('stream'),
    util = require('util'),
    Writable = stream.Writable,
    PassThrough = stream.PassThrough;

function TestStream()
{
    Writable.call(this);
}

util.inherits(TestStream, Writable);

var count = 0;

TestStream.prototype._write = function (chunk, encoding, callback)
{
    count += 1;
    console.log("_write", chunk.length);
    if (count === 1)
    {
        pthru.push(new Buffer(64 * 1024));
        process.nextTick(callback);
    }
    else
    {
        callback();
    }
};

var pthru = new PassThrough(),
    test = new TestStream();

pthru.pipe(test);

process.nextTick(function ()
{
    pthru.push(new Buffer(32 * 1024));
    pthru.push(new Buffer(128 * 1024));
});

This results in the following being printed:

_write 32768
_write 65536

This is because we never get a resume (apart from the initial one due to setting up the pipe) so awaitDrain is never reset. We only get a single drain event.

I have a rudimentary fix but it will probably need some work:

diff --git a/lib/_stream_readable.js b/lib/_stream_readable.js
index afe3b3b..5ef40e9 100644
--- a/lib/_stream_readable.js
+++ b/lib/_stream_readable.js
@@ -521,7 +521,7 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
   // on the source.  This would be more elegant with a .once()
   // handler in flow(), but adding and removing repeatedly is
   // too slow.
-  var ondrain = pipeOnDrain(src);
+  var ondrain = pipeOnDrain(src, dest);
   dest.on('drain', ondrain);

   var cleanedUp = false;
@@ -611,15 +611,20 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
   return dest;
 };

-function pipeOnDrain(src) {
+function pipeOnDrain(src, dest) {
   return function() {
     var state = src._readableState;
     debug('pipeOnDrain', state.awaitDrain);
     if (state.awaitDrain)
       state.awaitDrain--;
-    if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) {
-      state.flowing = true;
-      flow(src);
+    if (EE.listenerCount(src, 'data')) {
+      if (state.awaitDrain === 0) {
+        state.flowing = true;
+        flow(src);
+      } else {
+        // TODO: we need to remember awaitDrain per dest
+        dest._writableState.needDrain = true;
+      }
     }
   };
 }
@@ -740,6 +745,7 @@ function resume_(stream, state) {
   }

   state.resumeScheduled = false;
+  state.awaitDrain = 0;
   stream.emit('resume');
   flow(stream);
   if (state.flowing && !state.reading)

The fix results in the following being printed:

_write 32768
_write 65536
_write 131072

@davedoesdev
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This also works:

diff --git a/lib/_stream_readable.js b/lib/_stream_readable.js
index afe3b3b..46a5691 100644
--- a/lib/_stream_readable.js
+++ b/lib/_stream_readable.js
@@ -550,10 +550,12 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
   }

   src.on('data', ondata);
+  var increasedAwaitDrain = false;
   function ondata(chunk) {
     debug('ondata');
+    increasedAwaitDrain = false;
     var ret = dest.write(chunk);
-    if (false === ret) {
+    if (false === ret && !increasedAwaitDrain) {
       // If the user unpiped during `dest.write()`, it is possible
       // to get stuck in a permanently paused state if that write
       // also returned false.
@@ -563,6 +565,7 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
           !cleanedUp) {
         debug('false write response, pause', src._readableState.awaitDrain);
         src._readableState.awaitDrain++;
+        increasedAwaitDrain = true;
       }
       src.pause();
     }

@addaleax
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Regarding your first suggestion: You’ll have to be pretty careful about accessing the destination’s _writableState, I don’t think it can be taken for granted that the destination stream’s internals are always based on the currently running Node version’s WritableState (think readable-stream).

Your second suggestion seems to make sense and I guess there’s nothing speaking against turning it into a PR.

@MylesBorins
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@addaleax I assigned myself to track the issue... not 100% the best course of action

@Fishrock123
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@nodejs/streams

@addaleax
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#7292 should be a fix for this, btw

@MylesBorins
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Reopening until the fix lands on v4.x

evanlucas pushed a commit that referenced this issue Jun 16, 2016
Guard against the call to write() inside pipe's ondata pushing more data
back onto the Readable, thus causing ondata to be called again.

This is fine but results in awaitDrain being increased more than once.
The problem with that is when the destination does drain, only a single
'drain' event is emitted, so awaitDrain in this case will never reach
zero and we end up with a permanently paused stream.

Fixes: #7278
PR-URL: #7292
Reviewed-By: Matteo Collina <[email protected]>
Reviewed-By: Anna Henningsen <[email protected]>
MylesBorins pushed a commit that referenced this issue Jun 23, 2016
Guard against the call to write() inside pipe's ondata pushing more data
back onto the Readable, thus causing ondata to be called again.

This is fine but results in awaitDrain being increased more than once.
The problem with that is when the destination does drain, only a single
'drain' event is emitted, so awaitDrain in this case will never reach
zero and we end up with a permanently paused stream.

Fixes: #7278
PR-URL: #7292
Reviewed-By: Matteo Collina <[email protected]>
Reviewed-By: Anna Henningsen <[email protected]>
MylesBorins pushed a commit that referenced this issue Jun 24, 2016
Guard against the call to write() inside pipe's ondata pushing more data
back onto the Readable, thus causing ondata to be called again.

This is fine but results in awaitDrain being increased more than once.
The problem with that is when the destination does drain, only a single
'drain' event is emitted, so awaitDrain in this case will never reach
zero and we end up with a permanently paused stream.

Fixes: #7278
PR-URL: #7292
Reviewed-By: Matteo Collina <[email protected]>
Reviewed-By: Anna Henningsen <[email protected]>
MylesBorins pushed a commit that referenced this issue Jun 24, 2016
Guard against the call to write() inside pipe's ondata pushing more data
back onto the Readable, thus causing ondata to be called again.

This is fine but results in awaitDrain being increased more than once.
The problem with that is when the destination does drain, only a single
'drain' event is emitted, so awaitDrain in this case will never reach
zero and we end up with a permanently paused stream.

Fixes: #7278
PR-URL: #7292
Reviewed-By: Matteo Collina <[email protected]>
Reviewed-By: Anna Henningsen <[email protected]>
@addaleax
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Closing this as the fix has been included in v4.4.7

pirxpilot added a commit to pirxpilot/dicer that referenced this issue Dec 1, 2016
replace custom backpressure mechanism that involved queueing write
requests with pausing/resuming source stream

that seems to solve incomplete/unfinished part stream issues that
started appearing in node 4.4.5 and later

probably related to nodejs/node#7278
although not fixed in 4.4.7 as this issue is supposed to be
pirxpilot added a commit to pirxpilot/dicer that referenced this issue Dec 1, 2016
replace standard backpressure mechanism that involved queueing write
requests with pausing/resuming source stream

that seems to solve incomplete/unfinished part stream issues that
started appearing in node 4.4.5 and later

probably related to nodejs/node#7278
although not fixed in 4.4.7 as this issue is supposed to be
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