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tls: avoid calling Buffer.byteLength multiple times
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There's no reason to be calling Buffer.byteLength() twice.
Small perf improvement

Run 1:
tls/convertprotocols.js n=1     v6.2.1 = 11852,  new = 12204 ......  -2.89%
tls/convertprotocols.js n=50000 v6.2.1 = 515660, new = 570610 .....  -9.63%

Run 2:
tls/convertprotocols.js n=1     v6.2.1 = 11729,  new = 12045 ......  -2.62%
tls/convertprotocols.js n=50000 v6.2.1 = 512080, new = 637730 ..... -19.70%
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jasnell committed Jun 21, 2016
1 parent 6be73fe commit e9aaabb
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Showing 2 changed files with 31 additions and 9 deletions.
20 changes: 20 additions & 0 deletions benchmark/tls/convertprotocols.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
'use strict';

const common = require('../common.js');
const tls = require('tls');

const bench = common.createBenchmark(main, {
n: [1, 50000]
});

function main(conf) {
const n = +conf.n;

var i = 0;
var m = {};
common.v8ForceOptimization(
tls.convertNPNProtocols, ['ABC', 'XYZ123', 'FOO'], m);
bench.start();
for (; i < n; i++) tls.convertNPNProtocols(['ABC', 'XYZ123', 'FOO'], m);
bench.end(n);
}
20 changes: 11 additions & 9 deletions lib/tls.js
Original file line number Diff line number Diff line change
Expand Up @@ -29,17 +29,19 @@ exports.getCiphers = internalUtil.cachedResult(() => {
// Convert protocols array into valid OpenSSL protocols list
// ("\x06spdy/2\x08http/1.1\x08http/1.0")
function convertProtocols(protocols) {
var buff = Buffer.allocUnsafe(protocols.reduce(function(p, c) {
return p + 1 + Buffer.byteLength(c);
const lens = Array(protocols.length);
const buff = Buffer.allocUnsafe(protocols.reduce((p, c, i) => {
var len = Buffer.byteLength(c);
lens[i] = len;
return p + 1 + len;
}, 0));

protocols.reduce(function(offset, c) {
var clen = Buffer.byteLength(c);
buff[offset] = clen;
buff.write(c, offset + 1);

return offset + 1 + clen;
}, 0);
var offset = 0;
for (var i = 0, c = protocols.length; i < c; i++) {
buff[offset++] = lens[i];
buff.write(protocols[i], offset);
offset += lens[i];
}

return buff;
}
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