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doc: add v8 fast api contribution guidelines
PR-URL: #46199 Reviewed-By: Matteo Collina <[email protected]> Reviewed-By: Robert Nagy <[email protected]> Reviewed-By: Darshan Sen <[email protected]> Reviewed-By: Rafael Gonzaga <[email protected]> Reviewed-By: James M Snell <[email protected]>
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# Adding V8 Fast API | ||
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Node.js uses [V8](https://v8.dev/) as its JavaScript engine. | ||
Embedding functions implemented in C++ incur a high overhead, so V8 | ||
provides an API to implement native functions which may be invoked directly | ||
from JITted code. These functions also come with additional constraints, | ||
for example, they may not trigger garbage collection. | ||
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## Limitations | ||
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* Fast API functions may not trigger garbage collection. This means by proxy | ||
that JavaScript execution and heap allocation are also forbidden, including | ||
`v8::Array::Get()` or `v8::Number::New()`. | ||
* Throwing errors is not available from within a fast API call, but can be done | ||
through the fallback to the slow API. | ||
* Not all parameter and return types are supported in fast API calls. | ||
For a full list, please look into | ||
[`v8-fast-api-calls.h`](../../deps/v8/include/v8-fast-api-calls.h). | ||
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## Requirements | ||
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* Any function passed to `CFunction::Make`, including fast API function | ||
declarations, should have their signature registered in | ||
[`node_external_reference.h`](../../src/node_external_reference.h) file. | ||
Although, it would not start failing or crashing until the function ends up | ||
in a snapshot (either the built-in or a user-land one). Please refer to the | ||
[binding functions documentation](../../src#binding-functions) for more | ||
information. | ||
* To test fast APIs, make sure to run the tests in a loop with a decent | ||
iterations count to trigger relevant optimizations that prefer the fast API | ||
over the slow one. | ||
* The fast callback must be idempotent up to the point where error and fallback | ||
conditions are checked, because otherwise executing the slow callback might | ||
produce visible side effects twice. | ||
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## Fallback to slow path | ||
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Fast API supports fallback to slow path for when it is desirable to do so, | ||
for example, when throwing a custom error or executing JavaScript code is | ||
needed. The fallback mechanism can be enabled and changed from the C++ | ||
implementation of the fast API function declaration. | ||
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Passing `true` to the `fallback` option will force V8 to run the slow path | ||
with the same arguments. | ||
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In V8, the options fallback is defined as `FastApiCallbackOptions` inside | ||
[`v8-fast-api-calls.h`](../../deps/v8/include/v8-fast-api-calls.h). | ||
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* C++ land | ||
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Example of a conditional fast path on C++ | ||
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```cpp | ||
// Anywhere in the execution flow, you can set fallback and stop the execution. | ||
static double divide(const int32_t a, | ||
const int32_t b, | ||
v8::FastApiCallbackOptions& options) { | ||
if (b == 0) { | ||
options.fallback = true; | ||
return 0; | ||
} else { | ||
return a / b; | ||
} | ||
} | ||
``` | ||
## Example | ||
A typical function that communicates between JavaScript and C++ is as follows. | ||
* On the JavaScript side: | ||
```js | ||
const { divide } = internalBinding('custom_namespace'); | ||
``` | ||
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* On the C++ side: | ||
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```cpp | ||
#include "v8-fast-api-calls.h" | ||
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namespace node { | ||
namespace custom_namespace { | ||
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static void SlowDivide(const FunctionCallbackInfo<Value>& args) { | ||
Environment* env = Environment::GetCurrent(args); | ||
CHECK_GE(args.Length(), 2); | ||
CHECK(args[0]->IsInt32()); | ||
CHECK(args[1]->IsInt32()); | ||
auto a = args[0].As<v8::Int32>(); | ||
auto b = args[1].As<v8::Int32>(); | ||
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if (b->Value() == 0) { | ||
return node::THROW_ERR_INVALID_STATE(env, "Error"); | ||
} | ||
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double result = a->Value() / b->Value(); | ||
args.GetReturnValue().Set(v8::Number::New(env->isolate(), result)); | ||
} | ||
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static double FastDivide(const int32_t a, | ||
const int32_t b, | ||
v8::FastApiCallbackOptions& options) { | ||
if (b == 0) { | ||
options.fallback = true; | ||
return 0; | ||
} else { | ||
return a / b; | ||
} | ||
} | ||
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CFunction fast_divide_(CFunction::Make(FastDivide)); | ||
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static void Initialize(Local<Object> target, | ||
Local<Value> unused, | ||
Local<Context> context, | ||
void* priv) { | ||
SetFastMethod(context, target, "divide", SlowDivide, &fast_divide_); | ||
} | ||
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void RegisterExternalReferences(ExternalReferenceRegistry* registry) { | ||
registry->Register(SlowDivide); | ||
registry->Register(FastDivide); | ||
registry->Register(fast_divide_.GetTypeInfo()); | ||
} | ||
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} // namespace custom_namespace | ||
} // namespace node | ||
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NODE_BINDING_CONTEXT_AWARE_INTERNAL(custom_namespace, | ||
node::custom_namespace::Initialize); | ||
NODE_BINDING_EXTERNAL_REFERENCE( | ||
custom_namespace, | ||
node::custom_namespace::RegisterExternalReferences); | ||
``` | ||
* Update external references ([`node_external_reference.h`](../../src/node_external_reference.h)) | ||
Since our implementation used | ||
`double(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options)` | ||
signature, we need to add it to external references and in | ||
`ALLOWED_EXTERNAL_REFERENCE_TYPES`. | ||
Example declaration: | ||
```cpp | ||
using CFunctionCallbackReturningDouble = double (*)(const int32_t a, | ||
const int32_t b, | ||
v8::FastApiCallbackOptions& options); | ||
``` |
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