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src: store native async execution resources as v8::Local
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This is possible because the async stack is always expected
to match the native call stack, and saves performance overhead
that comes from the usage of `v8::Global`.

PR-URL: #41331
Reviewed-By: Gerhard Stöbich <[email protected]>
Reviewed-By: Tobias Nießen <[email protected]>
Reviewed-By: Darshan Sen <[email protected]>
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addaleax authored and targos committed Jan 14, 2022
1 parent 6187e81 commit 250e197
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Showing 3 changed files with 30 additions and 17 deletions.
9 changes: 4 additions & 5 deletions src/env-inl.h
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ v8::Local<v8::Array> AsyncHooks::js_execution_async_resources() {

v8::Local<v8::Object> AsyncHooks::native_execution_async_resource(size_t i) {
if (i >= native_execution_async_resources_.size()) return {};
return PersistentToLocal::Strong(native_execution_async_resources_[i]);
return native_execution_async_resources_[i];
}

inline void AsyncHooks::SetJSPromiseHooks(v8::Local<v8::Function> init,
Expand Down Expand Up @@ -154,12 +154,11 @@ inline void AsyncHooks::push_async_context(double async_id,
#endif

// When this call comes from JS (as a way of increasing the stack size),
// `resource` will be empty, because JS caches these values anyway, and
// we should avoid creating strong global references that might keep
// these JS resource objects alive longer than necessary.
// `resource` will be empty, because JS caches these values anyway.
if (!resource.IsEmpty()) {
native_execution_async_resources_.resize(offset + 1);
native_execution_async_resources_[offset].Reset(env()->isolate(), resource);
// Caveat: This is a v8::Local<> assignment, we do not keep a v8::Global<>!
native_execution_async_resources_[offset] = resource;
}
}

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31 changes: 21 additions & 10 deletions src/env.cc
Original file line number Diff line number Diff line change
Expand Up @@ -1096,20 +1096,29 @@ void AsyncHooks::Deserialize(Local<Context> context) {
async_ids_stack_.Deserialize(context);
fields_.Deserialize(context);
async_id_fields_.Deserialize(context);

Local<Array> js_execution_async_resources;
if (info_->js_execution_async_resources != 0) {
Local<Array> arr = context->GetDataFromSnapshotOnce<Array>(
info_->js_execution_async_resources)
.ToLocalChecked();
js_execution_async_resources_.Reset(context->GetIsolate(), arr);
js_execution_async_resources =
context->GetDataFromSnapshotOnce<Array>(
info_->js_execution_async_resources).ToLocalChecked();
} else {
js_execution_async_resources = Array::New(context->GetIsolate());
}
js_execution_async_resources_.Reset(
context->GetIsolate(), js_execution_async_resources);

native_execution_async_resources_.resize(
info_->native_execution_async_resources.size());
// The native_execution_async_resources_ field requires v8::Local<> instances
// for async calls whose resources were on the stack as JS objects when they
// were entered. We cannot recreate this here; however, storing these values
// on the JS equivalent gives the same result, so we do that instead.
for (size_t i = 0; i < info_->native_execution_async_resources.size(); ++i) {
if (info_->native_execution_async_resources[i] == SIZE_MAX)
continue;
Local<Object> obj = context->GetDataFromSnapshotOnce<Object>(
info_->native_execution_async_resources[i])
.ToLocalChecked();
native_execution_async_resources_[i].Reset(context->GetIsolate(), obj);
js_execution_async_resources->Set(context, i, obj).Check();
}
info_ = nullptr;
}
Expand Down Expand Up @@ -1155,9 +1164,11 @@ AsyncHooks::SerializeInfo AsyncHooks::Serialize(Local<Context> context,
info.native_execution_async_resources.resize(
native_execution_async_resources_.size());
for (size_t i = 0; i < native_execution_async_resources_.size(); i++) {
info.native_execution_async_resources[i] = creator->AddData(
context,
native_execution_async_resources_[i].Get(context->GetIsolate()));
info.native_execution_async_resources[i] =
native_execution_async_resources_[i].IsEmpty() ? SIZE_MAX :
creator->AddData(
context,
native_execution_async_resources_[i]);
}
CHECK_EQ(contexts_.size(), 1);
CHECK_EQ(contexts_[0], env()->context());
Expand Down
7 changes: 5 additions & 2 deletions src/env.h
Original file line number Diff line number Diff line change
Expand Up @@ -719,8 +719,11 @@ class AsyncHooks : public MemoryRetainer {
inline void no_force_checks();
inline Environment* env();

// NB: This call does not take (co-)ownership of `execution_async_resource`.
// The lifetime of the `v8::Local<>` pointee must last until
// `pop_async_context()` or `clear_async_id_stack()` are called.
inline void push_async_context(double async_id, double trigger_async_id,
v8::Local<v8::Object> execution_async_resource_);
v8::Local<v8::Object> execution_async_resource);
inline bool pop_async_context(double async_id);
inline void clear_async_id_stack(); // Used in fatal exceptions.

Expand Down Expand Up @@ -782,7 +785,7 @@ class AsyncHooks : public MemoryRetainer {
void grow_async_ids_stack();

v8::Global<v8::Array> js_execution_async_resources_;
std::vector<v8::Global<v8::Object>> native_execution_async_resources_;
std::vector<v8::Local<v8::Object>> native_execution_async_resources_;

// Non-empty during deserialization
const SerializeInfo* info_ = nullptr;
Expand Down

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