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src: remove duplicate logic for getting buffer
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We were fetching the buffer from the float array to send out the
response in js land, however that logic is being duplicated in
node_process.h. Now they will be using an inline to fetch the array
buffers and making it more generic.

PR-URL: #34553
Reviewed-By: Anna Henningsen <[email protected]>
Reviewed-By: Joyee Cheung <[email protected]>
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yashLadha authored and BethGriggs committed Dec 9, 2020
1 parent 10440fd commit 0550a43
Showing 1 changed file with 13 additions and 12 deletions.
25 changes: 13 additions & 12 deletions src/node_process_methods.cc
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,16 @@ static void Chdir(const FunctionCallbackInfo<Value>& args) {
}
}

inline Local<ArrayBuffer> get_fields_array_buffer(
const FunctionCallbackInfo<Value>& args,
size_t index,
size_t array_length) {
CHECK(args[index]->IsFloat64Array());
Local<Float64Array> arr = args[index].As<Float64Array>();
CHECK_EQ(arr->Length(), array_length);
return arr->Buffer();
}

// CPUUsage use libuv's uv_getrusage() this-process resource usage accessor,
// to access ru_utime (user CPU time used) and ru_stime (system CPU time used),
// which are uv_timeval_t structs (long tv_sec, long tv_usec).
Expand All @@ -104,10 +114,7 @@ static void CPUUsage(const FunctionCallbackInfo<Value>& args) {
}

// Get the double array pointer from the Float64Array argument.
CHECK(args[0]->IsFloat64Array());
Local<Float64Array> array = args[0].As<Float64Array>();
CHECK_EQ(array->Length(), 2);
Local<ArrayBuffer> ab = array->Buffer();
Local<ArrayBuffer> ab = get_fields_array_buffer(args, 0, 2);
double* fields = static_cast<double*>(ab->GetBackingStore()->Data());

// Set the Float64Array elements to be user / system values in microseconds.
Expand Down Expand Up @@ -203,10 +210,7 @@ static void MemoryUsage(const FunctionCallbackInfo<Value>& args) {
env->isolate_data()->node_allocator();

// Get the double array pointer from the Float64Array argument.
CHECK(args[0]->IsFloat64Array());
Local<Float64Array> array = args[0].As<Float64Array>();
CHECK_EQ(array->Length(), 5);
Local<ArrayBuffer> ab = array->Buffer();
Local<ArrayBuffer> ab = get_fields_array_buffer(args, 0, 5);
double* fields = static_cast<double*>(ab->GetBackingStore()->Data());

fields[0] = rss;
Expand Down Expand Up @@ -292,10 +296,7 @@ static void ResourceUsage(const FunctionCallbackInfo<Value>& args) {
if (err)
return env->ThrowUVException(err, "uv_getrusage");

CHECK(args[0]->IsFloat64Array());
Local<Float64Array> array = args[0].As<Float64Array>();
CHECK_EQ(array->Length(), 16);
Local<ArrayBuffer> ab = array->Buffer();
Local<ArrayBuffer> ab = get_fields_array_buffer(args, 0, 16);
double* fields = static_cast<double*>(ab->GetBackingStore()->Data());

fields[0] = MICROS_PER_SEC * rusage.ru_utime.tv_sec + rusage.ru_utime.tv_usec;
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