Trying to get the game to be runnable straight away on Godot 4.2 #16
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So I added the bin directory with the built executables and removed them from the .gitignore; the project does work, but only on the second try. I'm not sure if the issue for that is with godot 4 or the plugin itself (from what I've seen at godotengine/godot#77007, it seems like the initial import process is causing a circular dependency on linux). Maybe a README could be added to the /game directory or a line mentioning the import issue and to just try closing and reopening the project after initial import