This project tries to replicate the LiDAR extensions from Garry's Mod in the Unity game engine. It uses the VFX-Graph to spawn and manage the dots. But there is a game that already does this: Scanner Sombre
- Windows 10
- Windows 11
- Unity Version: 2023.1.3f1
- Using the High Definition Render Pipeline
- Standalone Windows x64
- MacOS Standalone
Using the HDRP, VFX Graph and Raycasts mostly. The Raycasts get the points on the mesh that need a particle to be spawned at. By encoding the position information in a 2D texture, we send it to the GPU (the VFX-Graph). Every particle gets assigned a uv coordinate which represents its position. The uv coordinates position gets set and the particles spawn.