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LiDAR from Garry's Mod Scanner Sombre in Unity3D

This project tries to replicate the LiDAR extensions from Garry's Mod in the Unity game engine. It uses the VFX-Graph to spawn and manage the dots. But there is a game that already does this: Scanner Sombre

Development Platforms

  • Windows 10
  • Windows 11

Unity Version

  • Unity Version: 2023.1.3f1
  • Using the High Definition Render Pipeline

Target Platform

  • Standalone Windows x64
  • MacOS Standalone

What is LiDAR Garry's Mod?

How?

Using the HDRP, VFX Graph and Raycasts mostly. The Raycasts get the points on the mesh that need a particle to be spawned at. By encoding the position information in a 2D texture, we send it to the GPU (the VFX-Graph). Every particle gets assigned a uv coordinate which represents its position. The uv coordinates position gets set and the particles spawn.

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unity Scan Effect

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  • C# 100.0%