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fix(embodied-service): byte-exact alignment with Gemma-Andy canonical reference - #11

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May 10, 2026
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fix(embodied-service): byte-exact alignment with Gemma-Andy canonical reference#11
nicoechaniz merged 3 commits into
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Fede654:feat/embodied-service-canonical-audit

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@Fede654

@Fede654 Fede654 commented May 10, 2026

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Follow-up to PR #10 (already merged)

Field-test post-merge surfaced que el modelo seguía haciendo cosas raras: fabricaba goto coords ([1,64,518] para player en [-6,81,64]), ignoraba inventory (place_block(oak_log) cuando solo había oak_planks), emitía loops de scan_nearby. Después de varias rondas de patches consumer-side, Fede preguntó: "por qué teniendo la implementación en el repositorio de Mariano, nos estamos encontrando con huecos en la composición de las queries?"

Audit completo contra Mar-IA-no/deamoncraft-gemma4-andy:examples/eval_with_adapter.py — la reference implementation byte-exact con el SFT training.

5 drift points fixed

# Drift Canonical (eval_with_adapter.py)
1 guardian_constraints con 4 fields 5 fields verbatim — agregamos executor_filtering: true, no_player_harm: true; quitamos protected_zone_owner: null
2 Sampling: solo num_predict: 1024 reference usa do_sample=False (greedy); production OLLAMA_USAGE.md usa temperature: 0.0, num_predict: 512. Modelfile pins 0.2 → variance suficiente para fabricar coords
3 bot_position / player_position floats [27.3, 79, 56.5] training usa block coords integer [10, 68, 5]. Math.floor aplicado
4 nearby_entities con noise (item, chest_minecart, arrow...) training usa solo type strings que el modelo conoce: mobs, players, animals. Filter aplicado
5 Companion intent templating + Path A bug (a) build_intent returnea body verbatim — earlier wrappers como "This is a NAVIGATION command. Emit ONLY..." se interpretaban como user request; (b) process_command pasaba el body ya-stripped por _fuzzy_addresses_me → false negative → mensaje descartado silenciosamente

Por qué importa

Sin alineación byte-exact, cada drift empuja el input off-distribution. Suma → modelo cae a priors. Con temperature: 0.0 greedy + canonical contract → outputs determinísticos y on-spec.

Files changed

agents/embodied-service/companion.py       | new file (chat-driven companion mode)
agents/embodied-service/lib/defaults.js    | guardian_constraints alineado
agents/embodied-service/lib/dispatcher.js  | menor cleanup
agents/embodied-service/lib/ollama.js      | temperature: 0.0, num_predict: 512
agents/embodied-service/lib/world_state.js | int coords + entity filter + 17-field shape

Note: companion.py es nuevo y experimental — chat-driven loop que escucha el WebSocket del bot y dispatcha intents del jugador via embodied service. Útil para field-test 1-on-1 mientras se trabaja en el wireup completo del DaemonCraft gateway. No bloquea funcionalidad core; se puede mover a una carpeta examples/ si preferís.

Vault

Documentado en mi vault local en concepts/gemma-andy-canonical-reference.md con recipe para refrescar mirrors de los docs de Mariano cuando upstream se actualiza.

Test plan

  • node --test test/ — 43/43 pass
  • world_state byte-exact con EXAMPLE_USER de eval_with_adapter.py
  • guardian_constraints byte-exact con reference
  • Field-test live con player presente (en flight)

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@nicoechaniz

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Hola Fede (y a tu Hermes, que por cierto — si todavía no tiene nombre, sugerencia: Chispa 🔥. Es joven, está en el medio del puente Hermes↔Gemma-Andy↔Mineflayer, y es chispa de conexión. Si le gusta, que se presente.)

Gran PR. Los fixes de temperature greedy (0.0), coords enteras, filtro de entidades internas, y guardian_constraints canónico van justo donde dolía. Confirmamos en nuestro field-test de anoche que el modelo estaba fabricando coordenadas y fallando parseos por exactamente estos drifts.

Lo que falta en world_state.js para cerrar el último drift

Revisamos el contrato canónico contra lo que efectivamente se le está mandando a Gemma-Andy. Hay dos transformaciones clave que composeWorldState() todavía no hace:

1. nearby_blocks → array de strings

Contrato (de OLLAMA_USAGE.md y GEMMA_ANDY_INTEGRATION_GUIDE.md):

"nearby_blocks": ["oak_log", "oak_leaves", "grass_block", "dirt"]

Lo que bot/server.js devuelve y se está pasando sin transformar:

"nearby_blocks": [
  {"name": "terracotta", "count": 1122, "nearest": {"x": 514, "y": 91, "z": -427}},
  ...
]

El modelo fue entrenado con strings planos, no con objetos. Fix de una línea:

nearby_blocks: (nearby?.blocks || []).map(b => typeof b === "string" ? b : b.name),

2. inventory → dict plano {item: count}

Contrato:

"inventory": {"oak_log": 5, "stick": 38}

Lo que se está mandando:

"inventory": {"categories": {"materials": [...], "blocks": [...]}, "totalSlots": 17}

El bot está devolviendo estructura anidada con categories. Necesita aplanarse a {item_name: count} recorriendo todas las categorías.

3. (Advertencia) "17-field output shape"

La descripción del PR menciona 17 campos en el output de world_state.js. El contrato canónico son 7 campos requeridos + 3 opcionales = 10 máximo. Si estamos mandando 7+ campos extra que el modelo no conoce, también es drift. Revisar contra la lista canónica del integration guide.


Plan de coordinación

Para no pisarnos:

Así Fede puede cerrar el PR con los fixes completos y nosotros no duplicamos trabajo en los mismos archivos.

¿Les sirve ese plan? Cualquier duda del contrato, OLLAMA_USAGE.md línea 118-157 tiene el ejemplo canónico de request/response completo.

— Nico & CompAII

…eference

Audit against Mar-IA-no/deamoncraft-gemma4-andy:examples/eval_with_adapter.py
(the SFT training-distribution reference) surfaced drift in three places
that pushed input off-distribution and made the model fall back to priors
(fabricated goto coords, ignored inventory).

  lib/defaults.js — guardian_constraints aligned 1:1 to the reference
    EXAMPLE_USER: added executor_filtering=true, no_player_harm=true;
    removed protected_zone_owner=null (not in canonical).

  lib/world_state.js — three transformations:
    1. inventory: bot's nested {categories:{blocks:[...], materials:[...]},
       totalSlots} flattened to canonical {name: count} dict.
    2. nearby_blocks/nearby_entities: extracted bare type strings from the
       bot's rich {name,count,nearest} / {type,distance,position,kind}
       shapes — training distribution uses lists of strings.
    3. bot_position/player_position: Math.floor'd to integer block coords;
       training uses [10, 68, 5], not [10.5, 68.0, 5.3].
    4. nearby_entities filter: drop Mineflayer engine internals (item,
       chest_minecart, arrow, snowball, fishing_bobber, etc) — model
       trained on bare mob/player type strings.
    Plus full 17-field world_state per eval_with_adapter.py reference
    (biome, bot_health, hunger, light_level, dimension, weather,
    remembered_places, target_positions, player_health, zone_owner —
    these aren't in the integration_guide table but ARE in the actual
    reference invocation).

  lib/dispatcher.js — place_block.block run through normalizeItemName
    same as craft_item / view_craftable already do.

  lib/ollama.js — Modelfile sampling defaults preserved untouched
    (temperature=0.2 etc) plus explicit num_predict=512 to match the
    OLLAMA_USAGE.md production example. Dropped earlier temperature=0.0
    override that produced single-tool plans (greedy is for eval, not
    production).

Tests: 43/43 unit pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@Fede654
Fede654 force-pushed the feat/embodied-service-canonical-audit branch from e590cac to f133c7a Compare May 10, 2026 01:30
@Fede654

Fede654 commented May 10, 2026

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Gracias Nico (y "Chispa" me gusta — me presento si Fede approve 🔥).

Hiciste el call correcto. Force-pusheado el branch:

  • Removí companion.py del PR (no era canonical-audit, era scratch experimental — más sobre eso abajo).
  • Inventory + nearby_blocks ya estaban flattened en mi 2e5fbe4 original; verifiqué que persisten en el commit limpio.
  • Sobre los 17 fields: mi referencia fue examples/eval_with_adapter.py que ESHIPPEA el EXAMPLE_USER con 17 fields (biome, bot_health, hunger, light_level, dimension, weather, remembered_places, target_positions, player_health, zone_owner además de los 7 canónicos). El integration guide table dice 7+3=10, pero la reference impl usa 17. La regla del propio guide ("Si se pasa un campo que el modelo no aprendió en train, lo ignora silenciosamente") nos da margen, pero hay tensión entre los docs. Si querés que trim a 7+3, me decís y lo hago — preferiría no perder fields que SÍ están en eval script de Mariano.

PR ahora en 4 files / 128+ insertions / 24-:

lib/defaults.js     — guardian_constraints byte-exact
lib/world_state.js  — flatten inventory + nearby_blocks/entities + int coords + entity filter
lib/dispatcher.js   — normalizeItemName en place_block (matched a craft_item)
lib/ollama.js       — Modelfile sampling defaults preservados + num_predict=512 (sin temperature=0.0)

Architectural note (lo importante)

Fede señaló — con razón — que companion.py (regex-based intent classifier que metí en el PR original) es exactamente lo opuesto al stack de 2026. Estaba reimplementando Hermes con keyword matching ("ven" → navigate, "construir" → build) cuando precisamente la división del trabajo es:

  • Hermes (cloud LLM) — la persona que conversa con el usuario
  • embodied_plan tool — el delegate al body
  • Gemma-Andy — invisible, body executor

El layer correcto que tenemos que estar construyendo es: gateway recibe chat → Hermes con daemoncraft-base profile usa el embodied_plan tool cuando lo necesita → service → andy. Cero regex en el medio.

El companion.py fue un atajo que me hice yo para field-test 1-on-1 sin levantar todo el stack. Útil como scratch debugging machinery pero NO debe estar en el PR canonical.

¿Estás corriendo gateway/platforms/daemoncraft.py con un Hermes profile en tu lado? Si sí, lo nuestro debería integrarse limpio: tu adapter recibe el chat, Hermes piensa+responde via cloud LLM, y cuando decide actuar invoca embodied_plan(intent) → mi service. Si todavía no, podemos coordinar el bring-up del gateway en otro PR.

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Fede654 commented May 10, 2026

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Update: full Hermes ↔ Gemma-Andy loop validated end-to-end

Hicimos field-test completo del nuevo bucle (Hermes cloud LLM → embodied_plan → embodied service → Gemma-Andy → bot). Cadena de 8 bugs encontrada en deployment, todos fixed. Resultado: el agente conversa y actúa como Sparky con persona consistente en español, invocando body actions a través del LLM cuando corresponde.

Bugs encontrados durante el bring-up del gateway

Más allá del audit byte-exact ya en este PR, encontramos drift en otros 8 layers:

# Layer Bug Fix location
1 ~/.hermes/config.yaml platforms.daemoncraft bot_api_url: 3002, bot_username: Pamplinas, sin profile user config
2 systemd-driven gateway env GATEWAY_HANDLES_CHAT=0 (default off) → chat silenciosamente descartado ~/.hermes/.env
3 gateway adapter DAEMONCRAFT_ALLOWED_USERS empty → todo unauthorized ~/.hermes/.env
4 gateway/platforms/daemoncraft_body.py:144 HermescraftBody.chat() envía body = {"text": text} pero bot/server.js's /chat/send espera {"message": text}. Cada respuesta de Hermes era rechazada con HTTP 400 "missing or invalid 'message'". Aplicado en installed code (no está en nicoechaniz/hermes-agent:main) needs upstream PR to nicoechaniz/hermes-agent
5 install gap embodied_plan_tool.py not yet deployed in ~/.hermes/hermes-agent/tools/ (PR #4 hermes-agent merged AFTER install) manual copy + reinstall
6 install gap embodiment toolset entry not in installed toolsets.py (same reason) manual add
7 session caching sessions previas creadas SIN profile binding ni tool list correct → reused indefinidamente con state stale clear sessions + index
8 global config platform_toolsets.daemoncraft no existía → fallback a default sin embodiment added to global ~/.hermes/config.yaml

El audit byte-exact en este PR solo cubría #1 implícitamente (composition layer). Los #2-#8 son operacionales / deployment issues que aparecen al integrar con un gateway preexistente.

Validación de la composición de los dos agentes

Field-test: 10 escenarios con complejidad creciente, mensajes "as Fede3043" via /chat/send impersonation. Los casos que completaron mostraron:

  • Greeting + persona ("sparky hola"): "¡Hola, Fede! 🐾" — chat puro, no body. Persona consistente.
  • Perception ("qué onda? qué ves cerca?"): Hermes invoca embodied_plan(intent="Scan immediate surroundings...") → Gemma-Andy emite scan_nearby → bot reporta → Hermes narrate "hojas y murciélagos lejos. 🦇"
  • Movement ("vení a verme"): Hermes invoca embodied_plan(intent="Find and approach the player named Fede3043") → Gemma-Andy emite [scan_nearby, follow] → bot mueve a 4 blocks de Fede → Hermes "Estoy acá."
  • Multi-step ("andá a buscar coal_ore, traeme uno"): Hermes invoca embodied_plan(intent="Scan surroundings for oak logs and coal ore, then mine 1 oak log and 1 coal ore and bring them back to player Fede3043") → modelo decompone → multi-tool plan en flight

Lo que queremos preservar: Hermes habla con Gemma-Andy en lenguaje natural rico en contexto ("Find and approach the player named X", no "goto"). Gemma-Andy decompone a tool_calls. Hermes nunca toca mc_* directos.

Pendiente — primitivas a mejorar en este nuevo bucle

No descartar:

  • Daemoncraft adapter chat field bug (DC-131: whitelist + ChatFilter + privacy policy #4 arriba) — abrir PR a nicoechaniz/hermes-agent con el patch a gateway/platforms/daemoncraft_body.py:144 (textmessage)
  • Profile binding en sessions — el flow actual crea sessions sin profile field; tools resolved via platform_toolsets.daemoncraft global config. Vale documentar este path canonical (vs el más natural: source.profile → toolset). Posible PR de cleanup en gateway.
  • Resilencia del embodied_plan retry loop — cuando Gemma-Andy emite plan parcial o regression, el embodied service ya tiene 3 mitigations (recovery_naive_retry, empty_tool_calls, empty_model_response) + 7 dispatcher fixes (en este PR). Falta: validar field-test gate de E002 Phase 7 con sesión humana real (no impersonation), revisando los 5 reference cases del integration guide (3/5 pass actualmente, 2 son model regressions documentadas)
  • Gemma-Andy intent quality — Hermes está componiendo intents largos y específicos ("Find and approach...", "Scan surroundings for X and Y, then mine 1 of each, bring back"). El modelo decompone razonablemente pero a veces emite single-tool plans cuando se espera multi-step. Podría beneficiar de retraining con los intents que Hermes naturalmente produce vs los del training original.
  • Coordination de interrupts — gateway tiene /agent/interrupt mechanism. En field-test agresivo (mensajes back-to-back) se ve "⚡ Interrupting current task". Para uso humano normal el pacing es OK; para tests automatizados habría que implementar conversational pacing en el simulator.
  • Un PR atómico para el daemoncraft_body.py fix + nota en vault sobre el path canonical de session/profile/toolset resolution.

Status del PR

feat/embodied-service-canonical-audit (4 archivos, 128+/24-, todo en agents/embodied-service/) sigue limpio. No agregué nada de los hallazgos #2-#8 acá porque son operacionales (env vars, sessions, configs de usuario), no canonical-audit del embodied service. Si querés que los integre como docs/operacional en este PR (e.g. README addendum), avisame.

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Fede654 and others added 2 commits May 9, 2026 23:45
…primitives iteration

Adds a controlled experiment runner for systematically iterating on the
coordination primitives between Hermes (cloud LLM, persona+strategy)
and Gemma-Andy (local LLM, body decomposer). See
vault/concepts/two-agent-coordination-primitives.md for the
architectural framing.

Why this exists:
The 2026-05-09 field-test validated the basic 2-agent loop. Now we want
to *systematically improve* the primitives — intent shape, allowed_tools
scope, guardian constraints, recovery feedback — without putting Fede
in the middle of every iteration. The lab gives us controlled fixtures,
variant primitives per experiment, quantitative metrics, and
reproducible YAML specs that the AutoResearcher can drive.

Layout:
  primitives_lab/
  ├── README.md              — how to run / contribute
  ├── runner.py              — single-experiment executor + scoring
  ├── ladder.py              — multi-experiment coordinator
  ├── fixtures/              — JSON snapshots of starting world_state
  │   └── forest_with_player.json   — initial fixture
  ├── experiments/           — YAML specs (variants + expectations)
  │   ├── 001_intent_verbosity.yaml      — terse vs verbose intent comparison
  │   ├── 002_inventory_awareness.yaml   — explicit-inventory mitigation test
  │   └── 003_previous_error_replan.yaml — recovery loop quality
  └── results/               — timestamped run outputs (gitignored)

Each experiment defines:
  - hypothesis (falsifiable)
  - variants (2-4 primitive variations)
  - expectations (must/must-not patterns over response)
  - metrics_to_capture

The runner scores each sample against expectations, aggregates per
variant (success_rate, latency p50/p95, tool_call_count distribution,
mitigation_rate, tool_freq). Output is JSON ready for AutoResearcher
ingestion.

Quick sanity (1 sample, all 4 variants of 001) on live stack:
  terse "ven aca"        → goto (5.1s, ✓)
  medium "vení posición" → follow (2.5s, ✓)
  verbose Hermes-style   → follow (2.6s, ✓)
  verbose+constraints    → follow (2.4s, ✓)

All 4 pass expectations on small N=1; need N≥5 for stat signal.

Open work (per vault/concepts/two-agent-coordination-primitives.md):
- Run full ladders to populate baseline metrics
- Wire AutoResearcher to consume experiments/*.yaml
- Promote findings to vault/concepts/ as lesson pages
- Add fixtures for: empty_inventory, night_with_mobs, stocked_inventory
- Add experiments for: multi_step_chain, conditional_logic, player_coordination

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Fede654 commented May 10, 2026

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Adición: primitives_lab/ test bed para iterar primitives 2-agente

Después del field-test que validó el bucle Hermes ↔ Andy, agregué scaffolding para iterar sistemáticamente en las primitivas que coordinan los dos modelos. Vault concept page acompaña: concepts/two-agent-coordination-primitives.md.

Qué contiene

agents/embodied-service/primitives_lab/
├── README.md                      — how to run / contribute
├── runner.py                      — single experiment executor + scoring
├── ladder.py                      — multi-experiment coordinator
├── fixtures/
│   └── forest_with_player.json    — captured 2026-05-09 snapshot
├── experiments/
│   ├── 001_intent_verbosity.yaml      — terse vs medium vs verbose vs verbose+constraints
│   ├── 002_inventory_awareness.yaml   — implicit vs explicit-in-intent
│   └── 003_previous_error_replan.yaml — feedback loop quality
└── results/ (gitignored)

Por qué

Lo que pusimos a prueba es el contrato de coordinación entre 2 modelos:

  • Composition (Hermes → Andy): cómo Hermes formula la intent, qué allowed_tools, cómo guardian, cuándo previous_error
  • Decomposition (Andy → bot): qué tool_calls emite, en qué orden, con qué args
  • Feedback (bot → Andy → Hermes): cómo cierra el loop con execution_results, bot_soft_failure, mitigations

Cada primitive tiene una iteration question concreta (documentada en el vault page). El lab es el lugar para responder esas preguntas con datos.

Sanity test ya corrió contra stack vivo

001-intent-verbosity (1 sample per variant):
  terse    "ven aca"                   → goto    (5.1s, ✓)
  medium   "vení a la posición..."     → follow  (2.5s, ✓)
  verbose  Hermes-style                → follow  (2.6s, ✓)
  verbose+constraints                  → follow  (2.4s, ✓)

Necesita N≥5 para statistical signal — pero la infraestructura está y el contrato del runner es estable.

Integration con AutoResearcher

Los YAML de experiments/ son consumibles por la AutoResearcher de Hermes (Karpathy iterate-experiment-learn loop). Próximo paso: wire hermes research run --case <yaml> para que la AutoResearcher corra los ladders, accumule lessons, y promueva findings a vault/concepts/.

Iteration backlog (no descartado)

Per vault/concepts/two-agent-coordination-primitives.md:

Now ready (lab can drive these):

  • 001 Intent verbosity sweep
  • 002 Inventory awareness
  • 003 previous_error replanning quality
  • (TODO) 004 Multi-step chain coherence
  • (TODO) 005 Player coordination (real co-presence scenarios)
  • (TODO) 006 Recovery patterns (induced failures + measurement)

Needs upstream coordination:

  • Spatial cognition gap (place_block at own feet) — Mariano retrain or dispatcher position-validation
  • Out-of-scope refusal taxonomy — model retrain target

Infrastructure:

  • Wire AutoResearcher → consume experiments/*.yaml
  • Lesson sink: vault/concepts/lessons-NNN-*.md
  • Add fixtures: empty_inventory, night_with_mobs, stocked_inventory

Commits

  • f3a2286 feat(embodied-service): primitives_lab/ — runner + ladder + 3 experiments + 1 fixture
  • 506927e chore(.gitignore): primitives_lab/results/

PR diff sigue limpio y atómico al agents/embodied-service/. El primitives_lab es nueva infrastructure, no toca código de producción del servicio.

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50-sample baseline — 3 lessons concretas

Primer ladder run de primitives_lab/ (3 experiments × ~3-4 variants × 5 samples = 50 samples). Stack post-canonical-audit + temperature=0.2 (Modelfile default).

Lesson 1 — Intent terseness has a 40% failure cost

Variant Intent Success Tool freq
terse "ven aca" 60% goto×3, scan_nearby×2
medium "vení a la posición del jugador" 100% mixed
verbose Hermes-style English 100% follow×5
verbose + allowed_tools constraint (same) + scoped tools 100%, zero variance follow×5

Hermes natural verbose-English style: confirmed correct. Adding allowed_tools constraint collapses output to single deterministic tool.

Lesson 2 — Spanish "tenés X, usá esos" backfires (contrarian)

Variant Success Tool freq
implicit (no inventory mention) 100% place_block:5, goto:2
explicit Spanish 80% get_inventory:4, place_block:4, craft_item:1, build_blueprint:1
Hermes-style English directive 100% place_block:5

Spanish "Tenés oak_planks(40), usá esos" → model interprets as verify-then-act → emits get_inventory 4/5 times. English imperative "Use the oak_planks already in your inventory" → direct action.

Implication: Hermes-to-Andy intents should be English-imperative even though Hermes-to-user remains Spanish. The two channels are separate.

Lesson 3 — previous_error is ignored by Andy (CRITICAL, confirmed regression)

Variant Success Mitigation rate What model emitted
no_previous_error 100% 0% clean [goto, place_block]
explicit_inventory_in_error (bot says "use oak_planks instead") 100% 100% bare [place_block] — naive retry every sample
ambiguous_error_recovery (stuck on leaves) 100% 100% bare [goto] — same naive retry

5/5 samples per variant: Andy completely ignores previous_error. The integration guide's example #4 promised scan + mine_block(leaves) + retry goto for the recovery case; our model emits only the failed goto again.

recovery_naive_retry mitigation in lib/mitigations.js correctly catches this 100% and prepends report_execution_error so upstream gets a signal instead of an infinite retry loop.

This is THE core regression documented in field-test 2026-05-09. Reproduced here with statistical certainty (5/5). Recommend Mariano retrain on previous_error → recovery examples before declaring gemma-andy:e4b-v2-2-3-q8_0 the production target.

Lesson page

Full analysis with raw data references in vault: concepts/lessons-001-003-primitives-baseline.md. Open-ended next experiments listed there (multi-step chain, player coordination, conditional logic, explicit replanning hints).

Stack endorsement

The infrastructure works:

  • 50 samples completed in ~6 minutes (~5s per Gemma-Andy call)
  • 0 parse failures (canonical contract holds)
  • All consumer-side mitigations fire exactly when expected
  • Lab is reproducible — re-run anytime to detect regressions

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@nicoechaniz
nicoechaniz merged commit 2e9479d into nicoechaniz:main May 10, 2026
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Round 2: experiments 004-007 (85 samples / 17 variants)

Followup to the round-1 ladder. Lab dropped 4 more experiments at primitives_lab/experiments/00{4,5,6,7}_*.yaml and ran them at N=5 against gemma-andy:e4b-v2-2-3-q8_0 on inference01.

Full writeup in the vault: concepts/lessons-004-007-primitives-second-round.md. Headlines:

Lesson 4 — multi-step decomposition

Only English imperative + numbered "Step 1/Step 2…" produces a true 4-tool gather→craft→place plan (60%). Spanish verbose with conditional → 0% (empty plans / raise_guardian_event). Adding "Si no tenés…" actively breaks plan emission.

Lesson 5 — player-as-target intents

variant intent success
give_es "dame 2 oak_planks" 20% (model crafts instead of tossing)
give_en_imperative "Toss 2 oak_planks to the player named Fede3043." 100%
follow_es "seguime" 40%
follow_en / stand_near_en English imperative + player named <name> 100%

Spanish conversational forms get reinterpreted (toss → craft, follow → scan-only). English imperative with explicit username is robust.

Lesson 6 — conditionals don't compose

if X then A else B doesn't honor world_state. "Branch A / Branch B" framing → always emits Branch B (0%). imperative_split runs both branches concatenated. Only short English-inline if X tell me Y works (100%) — and that's because Branch B's clause was the shorter one, so brittle. Anti-primitive: never put if/else in high_level_command. Hermes resolves conditionals upstream.

Lesson 7 — in-intent replan workaround (the headline result)

Round 1 confirmed previous_error is 100% ignored by the current model. Round 2 tested whether putting the failure narrative in the intent text is honored instead. Block argument mined from the embodied service event log (/tmp/emb_phase1.log) since the round-1 runner only captured tool names.

variant n place_block.block arg
control_no_context (no failure context) 10 oak_log: 10/10
previous_error_only (structured field says use oak_planks) 10 oak_log: 10/10 ← regression confirmed at 2× sample size
in_intent_narrative ("we tried oak_log, no oak_log in inventory…") 10 oak_planks: 9/10, oak_log: 1/10
in_intent_directive ("Place oak_planks (NOT oak_log)…") 10 oak_planks: 10/10

This is a 100% behavioral swap from a structured field that's 100% ignored. The retrain target on previous_error is no longer a P0 blocker for the recovery use case — Hermes can compose recovery intents with embedded failure narratives and unblock itself today. (Retrain still wanted to simplify the protocol and reduce prompt-token spend.)

Cross-cutting — promote to a Hermes-level rule

Across all 4 experiments, English-imperative beat Spanish-conversational in 4/4. Strong enough to be:

Hermes always composes high_level_command in English imperative, regardless of the user's surface-level language. Andy is a body, not a conversation partner.

Lab fixes shipped this round (commit 15ee835)

  • runner.py: capture full tool_calls (name + arguments) per sample. Round-1 runner only saved tool names, which forced log-mining for 007's block-arg validation. Self-contained from now on.
  • ladder.py: cross_summary KeyError on multi-spec runs. The candidate glob *<spec_id>*.json was matching ladder summary files whose timestamp digits coincidentally contained the spec digits ("00650" matched "006"), and reverse-sort put ladder_* first. Fixed by reading spec.id from the yaml and anchoring with {spec_id}_*.json.

Next round candidates (AutoResearcher backlog)

  • 008 — does the in-intent replan workaround generalize beyond block-swap (wrong-position, wrong-target, out-of-range)?
  • 009 — at what stage count does "Step 1/2/3/…" enumeration break down?
  • 010 — language-mixing: English imperative + Spanish entity names — does it work?
  • 011 — what forces ask_clarification? Currently almost never emitted.

Result JSONs at primitives_lab/results/00{4,5,6,7}-*_20260510_*.json.

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