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Initial webgpu support #215
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,40 @@ | ||
| # Release note Wllama V3.1 | ||
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| ## What's new | ||
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| Continuing from the [V3.0 release](./intro-v3.md), V3.1 continues to bring more interesting features into wllama. This release marks 2 major changes: | ||
| 1. WebGPU support | ||
| 2. Single WASM build (no more single/multi-threaded build) | ||
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| ### WebGPU support | ||
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| WebGPU support is introduced via [PR #215](https://github.com/ngxson/wllama/pull/215). Currently only supports Chrome (for Firefox, a flag must be enabled manually). | ||
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| Upon updating to V3.1, WebGPU will be enabled by default. By default, all layers will be offloaded to GPU. If the model is too big to fit into VRAM, you can manually adjust the number of layers via the `n_gpu_layers` parameter of `LoadModelParams`. Example: | ||
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| ```js | ||
| await wllama.loadModel(files, { | ||
| n_gpu_layers: 4, // meaning 4 layers are offloaded to GPU; set to 0 to disable GPU inference | ||
| }); | ||
| ``` | ||
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| ### Single WASM build | ||
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| From [PR #214](https://github.com/ngxson/wllama/pull/214), the separation between single-threaded build and multi-threaded build has been removed. Wllama now uses a single build that can support both single/multi-threaded and WebGPU, each feature can be toggled at runtime. | ||
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| This allows cutting down the space to host the pre-built binary, while speeding up the build process. | ||
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| To migrate from an older version: | ||
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| ```js | ||
| // Old config | ||
| const CONFIG_PATHS = { | ||
| 'single-thread/wllama.wasm': './path_to_source/single-thread/wllama.wasm', | ||
| 'multi-thread/wllama.wasm' : './path_to_source/multi-thread/wllama.wasm', | ||
| }; | ||
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| // New config | ||
| const CONFIG_PATHS = { | ||
| 'wllama.wasm': './path_to_source/wasm/wllama.wasm', | ||
| }; | ||
| ``` |
Submodule llama.cpp
updated
from 42401c to 928b48
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