Skip to content

Releases: nerfstudio-project/viser

v0.2.19

21 Nov 22:03
531855d
Compare
Choose a tag to compare

What's Changed

  • More consistent API for environment map orientation in #334
  • Fix scene node edge cases in #338
  • More permissive input annotations for get_render() in #339

Full Changelog: v0.2.18...v0.2.19

v0.2.18

13 Nov 00:02
44c1af6
Compare
Choose a tag to compare

What's Changed

  • Significantly reduce scene tree remounts, display improvements by @brentyi in #328
  • Screen space line width for camera frustums by @brentyi in #330
  • Fix: button group event triggers, camera frustum scale + click bugs by @brentyi in #332
  • Fix z-fighting artifacts in new camera frustums by @brentyi in #333

Full Changelog: v0.2.17...v0.2.18

v0.2.17

10 Nov 08:00
d1e417e
Compare
Choose a tag to compare

What's Changed

  • Polish scene tree table in #324
  • Add line thickness prop for camera frustums in #325

Full Changelog: v0.2.16...v0.2.17

v0.2.16

09 Nov 22:41
Compare
Choose a tag to compare

Full Changelog: v0.2.15...v0.2.16

v0.2.15

09 Nov 09:05
Compare
Choose a tag to compare

What's Changed

  • Fix overflow artifacts for scene tree table in #322
  • Local prop override interface for scene tree GUI in #323

Full Changelog: v0.2.14...v0.2.15

v0.2.14

08 Nov 11:26
Compare
Choose a tag to compare

Full Changelog: v0.2.13...v0.2.14

v0.2.13

08 Nov 10:50
4ba52b4
Compare
Choose a tag to compare

What's Changed

  • Fix array mutation bugs in #319
  • Add origin_color prop to frame objects in #320
  • 0.2.13, switch from setuptools to hatchling in #321

Full Changelog: v0.2.12...v0.2.13

v0.2.12

04 Nov 09:55
Compare
Choose a tag to compare

What's Changed

  • Support rendering from virtual cameras in #307
  • Use new websockets API, fix .stop() in #313
  • Add scene.add_line_segments() in #315

Full Changelog: v0.2.11...v0.2.12

v0.2.11

18 Oct 07:14
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.2.10...v0.2.11

v0.2.10

18 Oct 07:12
Compare
Choose a tag to compare

What's Changed

Bug and performance fixes. We also now support callbacks define with async def.

  • Clean message buffers after GUI/scene elements are removed in #293
  • Use float16 buffers for point clouds in #296
  • Improvements for embedding / playback in #297
  • Remove Cholesky logic from Gaussian shader in #298
  • Fix temporal off-by-1 for wxyz/position updates in #299
  • Improve behavior for initial camera pose in #300
  • Mobile size adjustments, comments fixes in #301
  • Faster icons in #303
  • Concurrency refactor, async callback support in #304
  • Fix cast in Python 3.8, property setters, race condition in #305

Full Changelog: v0.2.9...v0.2.10