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Camera and world coordinate conventions #889
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docs/quickstart/data_conventions.md
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"SIMPLE_PINHOLE": CameraType.PERSPECTIVE, | ||
"PINHOLE": CameraType.PERSPECTIVE, | ||
"SIMPLE_RADIAL": CameraType.PERSPECTIVE, | ||
"RADIAL": CameraType.PERSPECTIVE, |
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These are not currently supported
docs/quickstart/data_conventions.md
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"k1": 0.03126218448029553, // first radial distorial parameter | ||
"k2": 0.005177020067511987, // second radial distorial parameter | ||
"k3": 0.0006640977794272005, // third radial distorial parameter | ||
"k4": 0.00010067035656515042 // fourth radial distorial parameter |
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I would add "frames": ... explained below"
docs/quickstart/data_conventions.md
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"k1": 0.03126218448029553, // first radial distorial parameter | ||
"k2": 0.005177020067511987, // second radial distorial parameter | ||
"k3": 0.0006640977794272005, // third radial distorial parameter | ||
"k4": 0.00010067035656515042 // fourth radial distorial parameter |
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There is also "p1" and "p2" tangential distortions.
Fisheye uses k1-4, perspective uses k1-2,p1-2
* documented coordinate conventions without a figure for now * another sentence * update frames docs * explain intrinsics and extrinsics * more comments * fix build
* staring normals PR * code runs but visualization looks bad * Camera and world coordinate conventions (#889) * documented coordinate conventions without a figure for now * another sentence * update frames docs * explain intrinsics and extrinsics * more comments * fix build * Start viewer with more accurate speed calculation (#899) Start viewer with more accurate speed calc * Minor doc updates (#903) * fix conflicts * code runs but visualization looks bad * normals implemented and vis fixed. still debugging quality * minor name change * comment * fix black * lint * predicting normals * adding detach * predicted normals * improved normals prediction performance * cleaning code * cleaning code * cleaning code * adding type to function param * fixing tensorf forward func * reverting tensorf changes * fix style with tensorf field * adding normals check to tensorffield Co-authored-by: Matthew Tancik <[email protected]> Co-authored-by: terrance <[email protected]>
* documented coordinate conventions without a figure for now * another sentence * update frames docs * explain intrinsics and extrinsics * more comments * fix build
* staring normals PR * code runs but visualization looks bad * Camera and world coordinate conventions (nerfstudio-project#889) * documented coordinate conventions without a figure for now * another sentence * update frames docs * explain intrinsics and extrinsics * more comments * fix build * Start viewer with more accurate speed calculation (nerfstudio-project#899) Start viewer with more accurate speed calc * Minor doc updates (nerfstudio-project#903) * fix conflicts * code runs but visualization looks bad * normals implemented and vis fixed. still debugging quality * minor name change * comment * fix black * lint * predicting normals * adding detach * predicted normals * improved normals prediction performance * cleaning code * cleaning code * cleaning code * adding type to function param * fixing tensorf forward func * reverting tensorf changes * fix style with tensorf field * adding normals check to tensorffield Co-authored-by: Matthew Tancik <[email protected]> Co-authored-by: terrance <[email protected]>
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