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Camera and world coordinate conventions #889

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merged 7 commits into from
Nov 5, 2022

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ethanweber
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Comment on lines 45 to 48
"SIMPLE_PINHOLE": CameraType.PERSPECTIVE,
"PINHOLE": CameraType.PERSPECTIVE,
"SIMPLE_RADIAL": CameraType.PERSPECTIVE,
"RADIAL": CameraType.PERSPECTIVE,
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These are not currently supported

"k1": 0.03126218448029553, // first radial distorial parameter
"k2": 0.005177020067511987, // second radial distorial parameter
"k3": 0.0006640977794272005, // third radial distorial parameter
"k4": 0.00010067035656515042 // fourth radial distorial parameter
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I would add "frames": ... explained below"

"k1": 0.03126218448029553, // first radial distorial parameter
"k2": 0.005177020067511987, // second radial distorial parameter
"k3": 0.0006640977794272005, // third radial distorial parameter
"k4": 0.00010067035656515042 // fourth radial distorial parameter
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There is also "p1" and "p2" tangential distortions.
Fisheye uses k1-4, perspective uses k1-2,p1-2

@ethanweber ethanweber merged commit 93839ca into main Nov 5, 2022
@ethanweber ethanweber deleted the ethan/coordinate_conventions branch November 5, 2022 00:18
ethanweber added a commit that referenced this pull request Nov 6, 2022
* documented coordinate conventions without a figure for now

* another sentence

* update frames docs

* explain intrinsics and extrinsics

* more comments

* fix build
terrancewang added a commit that referenced this pull request Nov 20, 2022
* staring normals PR

* code runs but visualization looks bad

* Camera and world coordinate conventions (#889)

* documented coordinate conventions without a figure for now

* another sentence

* update frames docs

* explain intrinsics and extrinsics

* more comments

* fix build

* Start viewer with more accurate speed calculation (#899)

Start viewer with more accurate speed calc

* Minor doc updates (#903)

* fix conflicts

* code runs but visualization looks bad

* normals implemented and vis fixed. still debugging quality

* minor name change

* comment

* fix black

* lint

* predicting normals

* adding detach

* predicted normals

* improved normals prediction performance

* cleaning code

* cleaning code

* cleaning code

* adding type to function param

* fixing tensorf forward func

* reverting tensorf changes

* fix style with tensorf field

* adding normals check to tensorffield

Co-authored-by: Matthew Tancik <[email protected]>
Co-authored-by: terrance <[email protected]>
chris838 pushed a commit to chris838/nerfstudio that referenced this pull request Apr 22, 2023
* documented coordinate conventions without a figure for now

* another sentence

* update frames docs

* explain intrinsics and extrinsics

* more comments

* fix build
chris838 pushed a commit to chris838/nerfstudio that referenced this pull request Apr 22, 2023
* staring normals PR

* code runs but visualization looks bad

* Camera and world coordinate conventions (nerfstudio-project#889)

* documented coordinate conventions without a figure for now

* another sentence

* update frames docs

* explain intrinsics and extrinsics

* more comments

* fix build

* Start viewer with more accurate speed calculation (nerfstudio-project#899)

Start viewer with more accurate speed calc

* Minor doc updates (nerfstudio-project#903)

* fix conflicts

* code runs but visualization looks bad

* normals implemented and vis fixed. still debugging quality

* minor name change

* comment

* fix black

* lint

* predicting normals

* adding detach

* predicted normals

* improved normals prediction performance

* cleaning code

* cleaning code

* cleaning code

* adding type to function param

* fixing tensorf forward func

* reverting tensorf changes

* fix style with tensorf field

* adding normals check to tensorffield

Co-authored-by: Matthew Tancik <[email protected]>
Co-authored-by: terrance <[email protected]>
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Documentation for camera coordinate frames and creating the json
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