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Fix piston push destruction behavior differing from vanilla (#1752)
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src/main/java/net/neoforged/neoforge/common/extensions/IBlockExtension.java

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@@ -249,7 +249,7 @@ default boolean onDestroyedByPlayer(BlockState state, Level level, BlockPos pos,
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* @param fluid The current fluid state at current position
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*/
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default void onDestroyedByPushReaction(BlockState state, Level level, BlockPos pos, Direction pushDirection, FluidState fluid) {
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level.setBlock(pos, Blocks.AIR.defaultBlockState(), level.isClientSide ? 11 : 3);
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level.setBlock(pos, Blocks.AIR.defaultBlockState(), Block.UPDATE_KNOWN_SHAPE | Block.UPDATE_CLIENTS);
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level.gameEvent(GameEvent.BLOCK_DESTROY, pos, GameEvent.Context.of(state));
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}
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