A view component for react-native with pinch to zoom, tap to move and double tap to zoom capability. You can zoom everything, from normal images, text and more complex nested views.
This library is a fork of @dudigital/react-native-zoomable-view. We've rewritten most of the logic in the original library to address the following items:
- Fixed jittering during zooming and panning
- Fixed incorrect zoom center (happens during pinching and double tapping)
- Fixed incorrect pan boundaries
- Added the ability to zoom and pan at the same time (before you can only perform 1 of these 2 at a time)
- Added “pan momentum”, “zoom to”, and “boundaries-crossed” animations
- Added onSingleTap (besides the existing onDoubleTap)
- Added animated touch feedback when the zoom subject is tapped on
- Added "react-native-builder-bob" as a framework for library management/maintenance
- Better internal code organization and documentation
- Allowed passing in a custom pan and zoom animation values via optional props
This library offers a much better user experience than the others:
- The ability to zoom and pan at the same time.
- No jittering during zooming.
- Zoom center correctly placed at the pinch center - currently this is the ONLY react-native library that offers this.
- And many other goodies. Check out the documentation below for more details.
Note that if try to run this library on an M1 Mac iOS Simulator, the animations will be quite jittery/jumpy. Test it on a real physical device or non-M1 Mac to see the actual performance.
Want to run the library on your physical device right here right now? Check out this Expo Snack
We are working with the original maintainers of this library to transfer the NPM alias for react-native-zoomable-view
. In the meantime, you will want to use @openspacelabs/react-native-zoomable-view
as the package identifier.
To add this package, run
npm add @openspacelabs/react-native-zoomable-view
or
yarn add @openspacelabs/react-native-zoomable-view
This component is based on react-natives View, enhanced by panresponders and other events to make it zoomable. Therefore no platform specific configuration needs to be done.
Just use it as a drop in component instead of a normal view.
Import ReactNativeZoomableView:
import ReactNativeZoomableView from '@openspacelabs/react-native-zoomable-view/src/ReactNativeZoomableView';
Use the component:
<ReactNativeZoomableView
maxZoom={1.5}
minZoom={0.5}
zoomStep={0.5}
initialZoom={1}
bindToBorders={true}
onZoomAfter={this.logOutZoomState}
style={{
padding: 10,
backgroundColor: 'red',
}}
>
<Text>This is the content</Text>
</ReactNativeZoomableView>
Here is a full drop in example you can use in Expo, after installing the package.
import * as React from 'react';
import { StyleSheet, View, Text, Image } from 'react-native';
import { ReactNativeZoomableView } from '@openspacelabs/react-native-zoomable-view';
export default function App() {
return (
<View style={styles.container}>
<Text>ReactNativeZoomableView</Text>
<View style={{ borderWidth: 5, flexShrink: 1, height: 500, width: 310 }}>
<ReactNativeZoomableView
maxZoom={30}
// Give these to the zoomable view so it can apply the boundaries around the actual content.
// Need to make sure the content is actually centered and the width and height are
// dimensions when it's rendered naturally. Not the intrinsic size.
// For example, an image with an intrinsic size of 400x200 will be rendered as 300x150 in this case.
// Therefore, we'll feed the zoomable view the 300x150 size.
contentWidth={300}
contentHeight={150}
>
<Image
style={{ width: '100%', height: '100%', resizeMode: 'contain' }}
source={{ uri: 'https://via.placeholder.com/400x200.png' }}
/>
</ReactNativeZoomableView>
</View>
</View>
);
}
const styles = StyleSheet.create({
container: {
flex: 1,
alignItems: 'center',
justifyContent: 'center',
padding: 20,
},
box: {
width: 60,
height: 60,
marginVertical: 20,
},
});
These options can be used to limit and change the zoom behavior.
name | type | description | default |
---|---|---|---|
zoomEnabled | boolean | Can be used to enable or disable the zooming dynamically | true |
initialZoom | number | Initial zoom level on startup | 1.0 |
maxZoom | number | Maximum possible zoom level (zoom in). Can be set to null to allow unlimited zooming |
1.5 |
minZoom | number | Minimum possible zoom level (zoom out) | 0.5 |
doubleTapDelay | number | How much delay will still be recognized as double press (ms) | 300 |
doubleTapZoomToCenter | boolean | If true, double tapping will always zoom to center of View instead of the direction it was double tapped in | |
bindToBorders | boolean | If true, it makes sure the object stays within box borders | true |
zoomStep | number | How much zoom should be applied on double tap | 0.5 |
pinchToZoomInSensitivity | number | the level of resistance (sensitivity) to zoom in (0 - 10) - higher is less sensitive | 3 |
pinchToZoomOutSensitivity | number | the level of resistance (sensitivity) to zoom out (0 - 10) - higher is less sensitive | 1 |
movementSensibility | number | how resistant should shifting the view around be? (0.5 - 5) - higher is less sensitive (can set value much higher than 5 to disable shifting) | 1.9 |
initialOffsetX | number | The horizontal offset the image should start at | 0 |
initialOffsetY | number | The vertical offset the image should start at | 0 |
contentHeight | number | Specify if you want to treat the height of the centered content inside the zoom subject as the zoom subject's height | undefined |
contentWidth | number | Specify if you want to treat the width of the centered content inside the zoom subject as the zoom subject's width | undefined |
panBoundaryPadding | number | At certain scales, the edge of the content is bounded too close to the edge of the container, making it difficult to pan to and interact with the edge of the content. To fix this, we'd wanna allow the content to pan just a little further away from the container's edge. Hence, the "pan boundary padding", measured in pixels. | 0 |
longPressDuration | number | Duration in ms until a press is considered a long press | 700 |
visualTouchFeedbackEnabled | boolean | Whether to show a touch feedback circle on touch | true |
These events can be used to work with data after specific events.
name | description | params | expected return |
---|---|---|---|
onTransform | Will be called when the transformation configuration (zoom level and offset) changes | zoomableViewEventObject | void |
onDoubleTapBefore | Will be called, at the start of a double tap | event, gestureState, zoomableViewEventObject | void |
onDoubleTapAfter | Will be called at the end of a double tap | event, gestureState, zoomableViewEventObject | void |
onShiftingBefore | Will be called, when user taps and moves the view, but before our view movement work kicks in (so this is the place to interrupt movement, if you need to) | event, gestureState, zoomableViewEventObject | {boolean} if this returns true, ZoomableView will not process the shift, otherwise it will |
onShiftingAfter | Will be called, when user taps and moves the view, but after the values have changed already | event, gestureState, zoomableViewEventObject | void |
onShiftingEnd | Will be called, when user stops a tap and move gesture | event, gestureState, zoomableViewEventObject | void |
onZoomBefore | Will be called, while the user pinches the screen, but before our zoom work kicks in (so this is the place to interrupt zooming, if you need to) | event, gestureState, zoomableViewEventObject | {boolean} if this returns true, ZoomableView will not process the pinch, otherwise it will |
onZoomAfter | Will be called, while the user pinches the screen, but after the values have changed already | event, gestureState, zoomableViewEventObject | {boolean} if this returns true, ZoomableView will not process the pinch, otherwise it will |
onZoomEnd | Will be called after pinchzooming has ended | event, gestureState, zoomableViewEventObject | {boolean} if this returns true, ZoomableView will not process the pinch, otherwise it will |
onLongPress | Will be called after the user pressed on the image for a while | event, gestureState | void |
The following methods allow you to control the ZoomableView zoom level & position from your component. (think of control buttons, ...)
name | description | params | expected return |
---|---|---|---|
zoomTo | Changes the zoom level to a specific number | newZoomLevel: number, bindToBorders = true | Promise |
zoomBy | Changes the zoom level relative to the current level (use positive numbers to zoom in, negative numbers to zoom out) | zoomLevelChange: number, bindToBorders = true | Promise |
moveTo | Shifts the zoomed part to a specific point (in px relative to x: 0, y: 0) | newOffsetX: number, newOffsetY: number, bindToBorders = true | Promise |
moveBy | Shifts the zoomed part by a specific pixel number | newOffsetX: number, newOffsetY: number, bindToBorders = true | Promise |
Example:
export default function App() {
// you will need a reference to the ReactNativeZoomableView component
const zoomableViewRef = createRef<ReactNativeZoomableView>();
return (
<View style={styles.container}>
<View style={styles.zoomWrapper}>
<ReactNativeZoomableView
ref={zoomableViewRef}
bindToBorders={true}
>
<Text style={styles.caption}>HelloWorld</Text>
</ReactNativeZoomableView>
</View>
<View style={styles.controlWrapperLeft}>
{/* Here you see some examples of moveBy */}
<Button onPress={() => zoomableViewRef.current!.moveBy(-30, 0)} title="⬅️" />
<Button onPress={() => zoomableViewRef.current!.moveBy(30, 0)} title="➡️" />
<Button onPress={() => zoomableViewRef.current!.moveBy(0, -30)} title="⬆️" />
<Button onPress={() => zoomableViewRef.current!.moveBy(0, 30)} title="⬇️" />
{/* Here you see an example of moveTo */}
<Button onPress={() => zoomableViewRef.current!.moveTo(300, 200)} title="Move to" />
</View>
<View style={styles.controlWrapperRight}>
{/* Here you see examples of zoomBy */}
<Button onPress={() => zoomableViewRef.current!.zoomBy(-0.1)} title="-" />
<Button onPress={() => zoomableViewRef.current!.zoomBy(0.1)} title="+" />
{/* Here you see an example of zoomTo */}
<Button onPress={() => zoomableViewRef.current!.zoomTo(1)} title="reset" />
</View>
</View>
);
}
Sometimes you need to change deeper level behavior, so we prepared these panresponder hooks for you.
name | description | params | expected return |
---|---|---|---|
onStartShouldSetPanResponder | description | event, gestureState, zoomableViewEventObject, baseComponentResult | {boolean} whether panresponder should be set or not |
onPanResponderGrant | description | event, gestureState, zoomableViewEventObject | void |
onPanResponderEnd | Will be called when gesture ends (more accurately, on pan responder "release") | event, gestureState, zoomableViewEventObject | void |
onPanResponderTerminate | Will be called when the gesture is force-interrupted by another handler | event, gestureState, zoomableViewEventObject | void |
onPanResponderTerminationRequest | Callback asking whether the gesture should be interrupted by another handler (iOS only due to facebook/react-native#27778, facebook/react-native#5696, ...) | event, gestureState, zoomableViewEventObject | void |
onPanResponderMove | Will be called when user moves while touching | event, gestureState, zoomableViewEventObject | void |
The zoomableViewEventObject object is attached to every event and represents the current state of our zoomable view.
{
zoomLevel: number, // current level of zooming denoting the scale applied to the zoom subject (usually a value between minZoom and maxZoom)
offsetX: number, // current offset left
offsetY: number, // current offset top
originalHeight: number, // original height of the zoom subject
originalWidth: number, // original width of the zoom subject
originalPageX: number, // original absolute X of the zoom subject
originalPageY: number, // original absolite Y of the zoom subject
}
See the contributing guide to learn how to contribute to the repository and the development workflow.
This library was authored by @SimonErich and is now maintained by OpenSpace Labs. Based in San Francisco, Openspace is "like Google StreetView plus Git for construction sites". We're doing a lot of cool things with AI, Machine Vision, 3D/2D Imagery, React/React Native, and more.
Join us and help revolutionize the construction industry. We're hiring on all fronts!
Check out our Glassdoor and blog posts.
MIT