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Potential Tools and Libs

n8xm edited this page Feb 24, 2018 · 12 revisions

Libs

  • Babylon JS
  • The require.js text plugin, which, according to WebGL Insights, "makes it easy to load a GLSL file into a JavaScript string in order to pass it to the WebGL API"
    • Might be handy for our GLSL preprocessor / inlining.
    • Might be handy for having GLSL in a separate file (editor can do proper commenting, syntax highlighting)
    • If we don't use require.js, is there an equivalent to this somewhere else?

Tools

  • Firefox has a shader editor but as of Feb 2018 it does not yet support WebGL 2

Languages

  • TypeScript (makes JavaScript suck less by, among other things, having optional type annotations). In theory, compiles to idiomatic JavaScript.
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