Features:
- 3rd person wave defense shooter
- Coop multiplayer w/ thought put towards prediction, latency, etc.
- Find and host matches via Steam (must be logged in)
- Enemies get random buffs (affixes) every few waves
- Projectile + hitscan weapons, including a weapon similar to the spinfusor from Tribes (including rocket jumping! Not include self damage)
- A sweet soundtrack from Punch Deck (https://www.youtube.com/watch?v=k-YZts2u8LI) (https://www.reddit.com/r/unrealengine/comments/a9qfxj/i_make_orchestral_electronic_music_that_im_giving/)
- Scoreboard, settings menu, damage numbers, kill feed, etc.
This is a collaboration between myself and Joe Finley (https://github.com/jfinley2017)
While we put some thought towards aesthetics, our biggest concern was how the game feels to play, and generally making a workable multiplayer game in UE4.
It's open-source (MIT) so feel free to grab useful bits of code or whatever
We used Git for a while, then Plastic SCM, then Perforce. So..now we have a bit of experience with everything I guess.
Can't guarantee the game will build right away if you decide to download it, but I encourage you to try. There's a built version in the releases tab, but it requires you to already have UE4 installed on your computer for it to work (4.20).