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There's been a lot of discussion around rendy and wgpu in the #nannou-dev channel of the nannou slack lately. The growing consensus is that wgpu, although slightly limited comparatively in some areas, may be the better fit for nannou in the long run. This issue is an alternative to #438, though adapted from it.
If you're interested in the discussion, I recommend reading through the discussions from the past month or two in #nannou-dev at our slack.
Installation instructions (remove shaderc and macOS vulkan/moltenvk stuff). Add spirv-cross requirements (hopefully wgpu build scripts take care of most things?).
Update code snippets where necessary and run tests.
I currently have a local wgpu branch with the first few "update nannou" items done, but will wait until I get it compiling again before I open a branch here. Edit: See #452.
The text was updated successfully, but these errors were encountered:
There's been a lot of discussion around
rendy
andwgpu
in the #nannou-dev channel of the nannou slack lately. The growing consensus is thatwgpu
, although slightly limited comparatively in some areas, may be the better fit fornannou
in the long run. This issue is an alternative to #438, though adapted from it.If you're interested in the discussion, I recommend reading through the discussions from the past month or two in #nannou-dev at our slack.
wgpu
backend for conrod (PR here):conrod_winit
conrod_wgpu
. PR here.nannou
: see WIP - Transition graphics backend from vulkano to wgpu #452.spirv-cross
requirements (hopefully wgpu build scripts take care of most things?).Edit: Remaining items have been moved to #452.
I currently have a local
wgpu
branch with the first few "update nannou" items done, but will wait until I get it compiling again before I open a branch here. Edit: See #452.The text was updated successfully, but these errors were encountered: