A 2D vector drawing library for Haxe, can be used directly from trilateral3 ( it is the core of trilateral ). It is perhaps most fun to check out the simple raw WebGL experiments, but probably most useful used as just a tool within a cross target games toolkit.
- How cornerContour works
- Using Sketcher to draw with code
( lineTo, quadTo.. and svg paths )
- Wiring CornerContour with a toolkit
( eg: Ceramic )
- Using ShapeXML for creating simple shapes
<line x1="50." y1="70." x2="55." y2="76." stroke="0xffFF7F00" stroke_width="5"/>
- Turtle graphics
s.setPosition( 100, 100 ).penSize( 7 ).forward( 30 ).right( 45 ).forward( 30 ).arc( 50, 120 );
- Turtle graphics animation >
- LSystem ?
- Toolkit support
Heaps, Ceramic, Kha, Canvas, WebGL ..
- Animation
( color blend, scale, movement, rotation )
- Gradients, wip // lots of fixes made not yet updated runtime sample.
- texture ? works needs more info
- [dot dash] basic implementation
0.0.1-alpha pre-release