Vision is an engaging 2D platformer game created using Unity. It aims to educate players about the critical importance of conserving natural resources and appreciating the accessibility of food and water. Set in a dystopian society grappling with scarcity, the game follows the journey of a character who uncovers the dire consequences of resource depletion and must make life-changing decisions.
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- Objective: Explore the dystopian world, interact with NPCs, and make impactful choices to understand the root causes of the resource crisis.
- Interactivity: Engage in conversations with NPCs to reveal the backstory and triggers behind the resource shortage. Interact with objects to gain insights into the world's history and challenges.
- Decision-Making: Navigate scenarios that present players with choices that significantly shape the game's direction and outcomes.
- Platforming: Traverse the environment using platforming mechanics, overcoming obstacles to collect vital resources like food scraps.
- Narrative Evolution: Begin with amnesia and gradually unveil the dire state of the world through internal monologues and interactions.
- Engaging Platformer Gameplay: Intuitive controls and challenging platforming mechanics.
- Meaningful Interactions: Engage with NPCs and objects to contribute to world-building and narrative depth.
- Impactful Decisions: Choices influence the storyline and the world's fate, encouraging replayability.
- Resource Conservation Focus: Reflects real-world significance by promoting sustainable practices.
- Distinctive Art Style: Prioritizes simplicity and relatability for a wider audience appeal.
- Unique Storytelling: Vision offers a narrative-rich experience that exposes the consequences of resource scarcity.
- Character Depth: NPCs have unique personalities and backgrounds, enhancing immersion.
- Replayability: Multiple branching paths and diverse outcomes encourage exploration of different choices.
- Undertale: Gameplay mechanics and decisions echo Undertale's, while focusing on resource value.
- Precipice: Shared themes of dystopia caused by human actions, with emphasis on resource scarcity and positive change.
The game scope encompasses essential scenarios, interactions, and decision-making. Future improvements may expand interaction complexity, adding depth to the gameplay experience.