WebGPURenderer: Fix premultiplied alpha with clear colors. #29538
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Fixed #29337
Description
This should fix the clear color differences mentioned in #29337.
There was a bug that premultiplied alpha twice for the WebGL backend. The policy should be:
Background
takes care of that).getClearColor()
, alpha has not been premultiplied so far. That must be done if it is used for the actual clear operation.alpha: true
for the WebGL rendering context. With WebGPU, premultiplied alpha clear colors are only required when settingalpha: true
when creating the renderer.