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Related issue: -
Description
This PR adds
StereoPassNode
as a WebGPU pendant forStereoEffect
. Since it is a pass node, you can do the same things like with a normal pass so it can be part of a post processing effect chain.Side note: The issue mentioned in #29125 (comment) was not related to
StereoCamera.update()
. The projection matrices for the right and left eye were already correct. It was just important to specify thecoordinateSystem
for both cameras otherwiseRenderer
would override the matrices.