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GLTFExporter Doc: Clean up image formats. #13449

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Feb 27, 2018
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2 changes: 1 addition & 1 deletion docs/examples/exporters/GLTFExporter.html
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ <h1>[name]</h1>
<a href="https://www.khronos.org/gltf">glTF</a> (GL Transmission Format) is an
<a href="https://github.com/KhronosGroup/glTF/tree/master/specification/2.0">open format specification</a>
for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
or binary (.glb) format. External files store textures (.jpg, .png, ...) and additional binary
or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
</div>
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