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ColladaLoader2: Improve processing of visual scene #11446

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Jun 5, 2017
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82 changes: 66 additions & 16 deletions examples/js/loaders/ColladaLoader2.js
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
/**
* @author mrdoob / http://mrdoob.com/
* @author Mugen87 / https://github.com/Mugen87
*/

THREE.ColladaLoader = function ( manager ) {
Expand Down Expand Up @@ -438,6 +439,22 @@ THREE.ColladaLoader.prototype = {

}

function buildController( data ) {

// for now, we only return the id of the skin in order to get the corresponding geometry

var keys = Object.keys( data.skin );

return { id: keys[ 0 ] };

}

function getController( id ) {

return getBuild( library.controllers[ id ], buildController );

}

// image

function parseImage( xml ) {
Expand Down Expand Up @@ -1276,9 +1293,6 @@ THREE.ColladaLoader.prototype = {
}
break;

default:
console.log( child );

}

}
Expand Down Expand Up @@ -1525,6 +1539,7 @@ THREE.ColladaLoader.prototype = {
matrix: new THREE.Matrix4(),
nodes: [],
instanceCameras: [],
instanceControllers: [],
instanceLights: [],
instanceGeometries: [],
instanceNodes: []
Expand Down Expand Up @@ -1553,12 +1568,16 @@ THREE.ColladaLoader.prototype = {
data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
break;

case 'instance_controller':
data.instanceControllers.push( parseNodeInstance( child ) );
break;

case 'instance_light':
data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
break;

case 'instance_geometry':
data.instanceGeometries.push( parseNodeInstanceGeometry( child ) );
data.instanceGeometries.push( parseNodeInstance( child ) );
break;

case 'instance_node':
Expand Down Expand Up @@ -1607,7 +1626,7 @@ THREE.ColladaLoader.prototype = {

}

function parseNodeInstanceGeometry( xml ) {
function parseNodeInstance( xml ) {

var data = {
id: parseId( xml.getAttribute( 'url' ) ),
Expand All @@ -1618,21 +1637,29 @@ THREE.ColladaLoader.prototype = {

var child = xml.childNodes[ i ];

if ( child.nodeName === 'bind_material' ) {
switch ( child.nodeName ) {

var instances = child.getElementsByTagName( 'instance_material' );
case 'bind_material':
var instances = child.getElementsByTagName( 'instance_material' );

for ( var j = 0; j < instances.length; j ++ ) {
for ( var j = 0; j < instances.length; j ++ ) {

var instance = instances[ j ];
var symbol = instance.getAttribute( 'symbol' );
var target = instance.getAttribute( 'target' );
var instance = instances[ j ];
var symbol = instance.getAttribute( 'symbol' );
var target = instance.getAttribute( 'target' );

data.materials[ symbol ] = parseId( target );
data.materials[ symbol ] = parseId( target );

}
}

break;
break;

case 'skeleton':
data.skeleton = parseId( child.textContent );;
break;

default:
break;

}

Expand All @@ -1649,6 +1676,7 @@ THREE.ColladaLoader.prototype = {
var matrix = data.matrix;
var nodes = data.nodes;
var instanceCameras = data.instanceCameras;
var instanceControllers = data.instanceControllers;
var instanceLights = data.instanceLights;
var instanceGeometries = data.instanceGeometries;
var instanceNodes = data.instanceNodes;
Expand All @@ -1665,6 +1693,28 @@ THREE.ColladaLoader.prototype = {

}

for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {

var instance = instanceControllers[ i ];
var controller = getController( instance.id );
var geometries = getGeometry( controller.id );

for ( var key in geometries ) {

var object = geometries[ key ].clone();

if ( instance.materials[ key ] !== undefined ) {

object.material = getMaterial( instance.materials[ key ] );

}

objects.push( object );

}

}

for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {

objects.push( getLight( instanceLights[ i ] ).clone() );
Expand Down Expand Up @@ -1825,7 +1875,7 @@ THREE.ColladaLoader.prototype = {
console.time( 'THREE.ColladaLoader: Parse' );

// parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
// parseLibrary( collada, 'library_controllers', 'controller', parseController );
parseLibrary( collada, 'library_controllers', 'controller', parseController );
parseLibrary( collada, 'library_images', 'image', parseImage );
parseLibrary( collada, 'library_effects', 'effect', parseEffect );
parseLibrary( collada, 'library_materials', 'material', parseMaterial );
Expand All @@ -1839,13 +1889,13 @@ THREE.ColladaLoader.prototype = {

console.time( 'THREE.ColladaLoader: Build' );

buildLibrary( library.controllers, buildController );
buildLibrary( library.images, buildImage );
buildLibrary( library.effects, buildEffect );
buildLibrary( library.materials, buildMaterial );
buildLibrary( library.cameras, buildCamera );
buildLibrary( library.lights, buildLight );
buildLibrary( library.geometries, buildGeometry );
// buildLibrary( library.nodes, buildNode );
buildLibrary( library.visualScenes, buildVisualScene );

console.timeEnd( 'THREE.ColladaLoader: Build' );
Expand Down