PolyhedronGeometry: Compute flat normals when detail is zero #11330
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Previously, smooth normals were computed all the time.
However, flat normals are more appropriate when the
detail
parameter is zero, resulting in a regular polyhedron.When
detail
is greater than zero, the geometry is tessellated. Personally, I think flat normals are more appropriate in that case, too. However, I believe some users are usingIcosahedronGeometry
as a stand-in for a sphere, and would object to the change. Consequently, this PR retains smooth normals whendetail
is non-zero. I do not see the point in adding an optional flag./ping @Mugen87