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[glTF] Use default byteOffset=0. #11294

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May 14, 2017
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donmccurdy
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Fixes an issue in the Corset sample model.

@donmccurdy donmccurdy changed the title [gltf] Use default byteOffset=0. [glTF] Use default byteOffset=0. May 8, 2017
@takahirox
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Is bufferView.byteOffset an optional now?
So, this specification would be old? https://github.com/KhronosGroup/glTF/tree/2.0/specification/2.0#bufferview

@mrdoob mrdoob merged commit f0db61d into mrdoob:dev May 14, 2017
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mrdoob commented May 14, 2017

Thanks!

@donmccurdy
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Is bufferView.byteOffset an optional now?

I'm not sure. byteOffset is missing from some of the sample models, but that specification is the latest version and ought to be correct.. I think let's wait until the glTF2.0 specification and models are finalized and then file an issue if there is still an inconsistency, leaving the patch in for now.

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3 participants