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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<base href="../../../" /> | ||
<script src="page.js"></script> | ||
<link type="text/css" rel="stylesheet" href="page.css" /> | ||
</head> | ||
<body> | ||
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<h1>[name]</h1> | ||
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<p class="desc"> | ||
This class is an alternative to [page:Clock] with a different API design and behavior | ||
The goal is to avoid the conceptual flaws that became apparent in [page:Clock] over time. | ||
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<ul> | ||
<li>[name] has an [page:.update]() method that updates its internal state. That makes it possible to call [page:.getDelta]() and [page:.getElapsed]() multiple times per simulation step without getting different values.</li> | ||
<li>The class uses the Page Visibility API to avoid large time delta values when the app is inactive (e.g. tab switched or browser hidden).</li> | ||
<li>It's possible to configure a fixed time delta and a time scale value (similar to Unity's Time interface).</li> | ||
</ul> | ||
</p> | ||
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<h2>Import</h2> | ||
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<p> | ||
[name] is an add-on, and must be imported explicitly. | ||
See [link:#manual/introduction/Installation Installation / Addons]. | ||
</p> | ||
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<code> | ||
import { Timer } from 'three/addons/misc/Timer.js'; | ||
</code> | ||
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<h2>Code Example</h2> | ||
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<code> | ||
const timer = new Timer(); | ||
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function animate() { | ||
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requestAnimationFrame( animate ); | ||
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timer.update(); | ||
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const delta = timer.getDelta(); | ||
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// do something with delta | ||
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renderer.render( scene, camera ); | ||
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} | ||
</code> | ||
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<h2>Examples</h2> | ||
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<p> | ||
[example:webgl_morphtargets_sphere WebGL / morphtargets / sphere] | ||
</p> | ||
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<h2>Constructor</h2> | ||
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<h3>Timer()</h3> | ||
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<h2>Methods</h2> | ||
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<h3>[method:this disableFixedDelta]()</h3> | ||
<p> | ||
Disables the usage of a fixed delta time. | ||
</p> | ||
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<h3>[method:this dispose]()</h3> | ||
<p> | ||
Can be used to free all internal resources. Usually called when the timer instance isn't required anymore. | ||
</p> | ||
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<h3>[method:this enableFixedDelta]()</h3> | ||
<p> | ||
Enables the usage of a fixed delta time. | ||
</p> | ||
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<h3>[method:Number getDelta]()</h3> | ||
<p> | ||
Returns the time delta in seconds. | ||
</p> | ||
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<h3>[method:Number getElapsed]()</h3> | ||
<p> | ||
Returns the elapsed time in seconds. | ||
</p> | ||
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<h3>[method:Number getFixedDelta]()</h3> | ||
<p> | ||
Returns the fixed time delta that has been previously configured via [page:.setFixedDelta](). | ||
</p> | ||
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<h3>[method:this reset]()</h3> | ||
<p> | ||
Resets the time computation for the current simulation step. | ||
</p> | ||
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<h3>[method:this setFixedDelta]( [param:Number delta] )</h3> | ||
<p> | ||
Defines a fixed time delta value which is used to update the timer per simulation step. | ||
</p> | ||
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<h3>[method:this setTimescale]( [param:Number timescale] )</h3> | ||
<p> | ||
Sets a time scale that scales the time delta in [page:.update](). | ||
</p> | ||
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<h3>[method:this update]()</h3> | ||
<p> | ||
Updates the internal state of the timer. This method should be called once per simulation step | ||
and before you perform queries against the timer (e.g. via [page:.getDelta]()). | ||
</p> | ||
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<h2>Source</h2> | ||
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<p> | ||
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/misc/Timer.js examples/jsm/misc/Timer.js] | ||
</p> | ||
</body> | ||
</html> |
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