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Add AgX tone mapping constant (#27403)
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gkjohnson authored Dec 20, 2023
1 parent 3e1c5f4 commit b806995
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion docs/api/en/constants/Renderer.html
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Expand Up @@ -52,6 +52,7 @@ <h2>Tone Mapping</h2>
THREE.ReinhardToneMapping
THREE.CineonToneMapping
THREE.ACESFilmicToneMapping
THREE.AgXToneMapping
THREE.CustomToneMapping
</code>
<p>
Expand All @@ -61,7 +62,7 @@ <h2>Tone Mapping</h2>
</p>
<p>
THREE.LinearToneMapping, THREE.ReinhardToneMapping,
THREE.CineonToneMapping and THREE.ACESFilmicToneMapping are built-in
THREE.CineonToneMapping, THREE.ACESFilmicToneMapping, and THREE.AgXToneMapping are built-in
implementations of tone mapping. THREE.CustomToneMapping expects a custom
implementation by modyfing GLSL code of the material's fragment shader.
See the [example:webgl_tonemapping WebGL / tonemapping] example.
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