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Hi @mosra, @Squareys,
This is my first commit on the task of integrating PBR materials.
I have trouble understanding/discerning the boundaries of textures and materials, especially in the code. I added PBR properties in texture related properties but I am not sure if my approach is relevant at all for the solution of the task. Besides, I am quite confused about the definitions in assimp/material.h and not sure if I used these definitions correctly as property keys in AssimpImporter. An clarification would be great.
Another question I want to ask is the usage of the function _str(). I wonder why it is used in only some of the equality comparisons of property keys, e.g:
key == _str(AI_MATKEY_SHININESS)
vs.key == _AI_MATKEY_TEXTURE_BASE