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Update to v0.20.0 of lacking engine (#50)
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Original file line number | Diff line number | Diff line change |
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@@ -5,11 +5,15 @@ tasks: | |
licenses: | ||
cmds: | ||
- rm ./resources/licenses.txt | ||
- go run github.com/google/[email protected] report --ignore github.com/mokiat/rally-mka --template ./resources/licenses.tmpl ./cmd/rallymka ./cmd/rallypack | fold -w 80 -s > ./resources/licenses.txt | ||
- go run github.com/google/[email protected] report --ignore github.com/mokiat/game --template ./resources/licenses.tmpl ./cmd/game ./cmd/studio | fold -w 80 -s > ./resources/licenses.txt | ||
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preview: | ||
cmds: | ||
- go run './cmd/studio' preview ./ {{.CLI_ARGS}} | ||
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pack: | ||
cmds: | ||
- go run './cmd/rallypack' | ||
- go run './cmd/studio' pack ./ {{.CLI_ARGS}} | ||
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webpack: | ||
cmds: | ||
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@@ -25,11 +29,7 @@ tasks: | |
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run: | ||
cmds: | ||
- go run './cmd/rallymka' | ||
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debug: | ||
cmds: | ||
- go run -tags debug './cmd/rallymka' | ||
- go run './cmd/game' | ||
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wasm: | ||
env: | ||
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@@ -44,11 +44,13 @@ tasks: | |
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profile-cpu: | ||
cmds: | ||
- go tool pprof 'http://localhost:6060/debug/pprof/profile?seconds=30' | ||
- curl -o default.pgo 'http://localhost:6060/debug/pprof/profile?seconds=30' | ||
- go tool pprof default.pgo | ||
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profile-cpu-dl: | ||
profile-cpu-web: | ||
cmds: | ||
- curl -o default.pgo 'http://localhost:6060/debug/pprof/profile?seconds=30' | ||
- go tool pprof -http=localhost:9090 default.pgo | ||
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profile-alloc: | ||
cmds: | ||
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@@ -62,7 +64,7 @@ tasks: | |
cmds: | ||
- go tool pprof 'http://localhost:6060/debug/pprof/heap' | ||
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trace: | ||
profile-trace: | ||
cmds: | ||
- curl -o trace.out 'http://localhost:6060/debug/pprof/trace?seconds=30' | ||
- go tool trace trace.out |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,110 @@ | ||
package main | ||
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import ( | ||
"github.com/mokiat/lacking/game/asset/dsl" | ||
"github.com/mokiat/lacking/game/asset/mdl" | ||
) | ||
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// Day Scene | ||
var _ = func() any { | ||
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// Using GIMP: | ||
// 1. Scale height to %50 | ||
// 2. Convert to float32 | ||
// 3. Exposure: ~ -6 | ||
skyImage := dsl.CubeImageFromEquirectangular( | ||
dsl.OpenImage("resources/images/day.hdr"), | ||
) | ||
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smallerSkyImage := dsl.ResizedCubeImage(skyImage, dsl.Const(512)) | ||
skyTexture := dsl.CreateCubeTexture(smallerSkyImage) | ||
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reflectionCubeImage := dsl.ResizedCubeImage(skyImage, dsl.Const(128)) | ||
reflectionTexture := dsl.CreateCubeTexture(reflectionCubeImage) | ||
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refractionCubeImage := dsl.IrradianceCubeImage(reflectionCubeImage, dsl.SetSampleCount(dsl.Const(50))) | ||
refractionTexture := dsl.CreateCubeTexture(refractionCubeImage) | ||
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skyMaterial := dsl.CreateTextureSkyMaterial( | ||
dsl.CreateSampler(skyTexture, | ||
dsl.SetWrapMode(dsl.Const(mdl.WrapModeClamp)), | ||
dsl.SetFilterMode(dsl.Const(mdl.FilterModeLinear)), | ||
dsl.SetMipmapping(dsl.Const(false)), | ||
), | ||
) | ||
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sky := dsl.CreateSky(skyMaterial) | ||
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ambientLight := dsl.CreateAmbientLight( | ||
dsl.SetReflectionTexture(reflectionTexture), | ||
dsl.SetRefractionTexture(refractionTexture), | ||
) | ||
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// TODO: Reference Forest Level so that only this model | ||
// needs to be loaded. | ||
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return dsl.CreateModel("Forest-Day", | ||
dsl.AddNode(dsl.CreateNode("sky", | ||
dsl.SetTarget(sky), | ||
)), | ||
dsl.AddNode(dsl.CreateNode("AmbientLight", | ||
dsl.SetTarget(ambientLight), | ||
)), | ||
) | ||
}() | ||
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// Night Scene | ||
var _ = func() any { | ||
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// Using GIMP: | ||
// 1. Scale height to %50 | ||
// 2. Convert to float32 | ||
// 3. Exposure: ~ -6 | ||
skyImage := dsl.CubeImageFromEquirectangular( | ||
dsl.OpenImage("resources/images/night.exr"), | ||
) | ||
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smallerSkyImage := dsl.ResizedCubeImage(skyImage, dsl.Const(512)) | ||
skyTexture := dsl.CreateCubeTexture(smallerSkyImage) | ||
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reflectionCubeImage := dsl.ResizedCubeImage(skyImage, dsl.Const(128)) | ||
reflectionTexture := dsl.CreateCubeTexture(reflectionCubeImage) | ||
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refractionCubeImage := dsl.IrradianceCubeImage(reflectionCubeImage, dsl.SetSampleCount(dsl.Const(50))) | ||
refractionTexture := dsl.CreateCubeTexture(refractionCubeImage) | ||
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skyMaterial := dsl.CreateTextureSkyMaterial( | ||
dsl.CreateSampler(skyTexture, | ||
dsl.SetWrapMode(dsl.Const(mdl.WrapModeClamp)), | ||
dsl.SetFilterMode(dsl.Const(mdl.FilterModeLinear)), | ||
dsl.SetMipmapping(dsl.Const(false)), | ||
), | ||
) | ||
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sky := dsl.CreateSky(skyMaterial) | ||
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ambientLight := dsl.CreateAmbientLight( | ||
dsl.SetReflectionTexture(reflectionTexture), | ||
dsl.SetRefractionTexture(refractionTexture), | ||
) | ||
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// TODO: Reference Forest Level so that only this model | ||
// needs to be loaded. | ||
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return dsl.CreateModel("Forest-Night", | ||
dsl.AddNode(dsl.CreateNode("Sky", | ||
dsl.SetTarget(sky), | ||
)), | ||
dsl.AddNode(dsl.CreateNode("AmbientLight", | ||
dsl.SetTarget(ambientLight), | ||
)), | ||
) | ||
}() | ||
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// Forest Level | ||
var _ = func() any { | ||
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return dsl.CreateModel("Forest", | ||
dsl.AppendModel(dsl.OpenGLTFModel("resources/models/forest.glb")), | ||
) | ||
}() |
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