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Support graphic connector #80

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mob-sakai opened this issue May 1, 2020 · 1 comment
Closed

Support graphic connector #80

mob-sakai opened this issue May 1, 2020 · 1 comment
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mob-sakai commented May 1, 2020

https://github.com/mob-sakai/UIEffect/blob/upm/Scripts/Connectors/GraphicConnector.cs

The connector pattern used in UIEffect:

  • The rendering material is automatically generated. You don't need to pre-generate the material.
  • The generated materials are cached and properly batched.
  • {CustomShaderName} (SoftMaskable) shader will be selected automatically.
  • Third-party graphics such as TextMeshPro and Spine will be supported in a separate package.
@mob-sakai mob-sakai added the enhancement New feature or request label May 1, 2020
@mob-sakai mob-sakai self-assigned this May 1, 2020
mob-sakai added a commit that referenced this issue May 11, 2020
The rendering material is automatically generated. You don't need to pre-generate the material.
The generated materials are cached and properly batched.

Close #75, #76, #80

BREAKING CHANGE: The name of the custom SoftMaskable shader should be `<ShaderName> (SoftMaskable)`. For more information, see the "Support soft masks with your custom shaders" section of the README.
github-actions bot pushed a commit that referenced this issue May 11, 2020
# [1.0.0-preview.1](v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)

### Bug Fixes

* Unintentional material destruction ([bc28cc3](bc28cc3))

### change

* change namespace ([7b740a7](7b740a7))

### Features

* support graphic connector ([b603646](b603646)), closes [#75](#75) [#76](#76) [#80](#80)

### BREAKING CHANGES

* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UISoftMask`.
* The name of the custom SoftMaskable shader should be `<ShaderName> (SoftMaskable)`. For more information, see the "Support soft masks with your custom shaders" section of the README.
mob-sakai added a commit that referenced this issue May 11, 2020
The rendering material is automatically generated. You don't need to pre-generate the material.
The generated materials are cached and properly batched.

Close #75, #76, #80

BREAKING CHANGE: The name of the custom SoftMaskable shader should be `<ShaderName> (SoftMaskable)`. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
github-actions bot pushed a commit that referenced this issue May 11, 2020
# [1.0.0-preview.1](v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)

### Bug Fixes

* Unintentional material destruction ([0733243](0733243))

### change

* change namespace ([6a1a928](6a1a928))

### Features

* support graphic connector ([760f715](760f715)), closes [#75](#75) [#76](#76) [#80](#80)

### BREAKING CHANGES

* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UISoftMask`.
* The name of the custom SoftMaskable shader should be `<ShaderName> (SoftMaskable)`. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
mob-sakai added a commit that referenced this issue May 11, 2020
The rendering material is automatically generated. You don't need to pre-generate the material.
The generated materials are cached and properly batched.

Close #75, #76, #80

BREAKING CHANGE: The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
github-actions bot pushed a commit that referenced this issue May 11, 2020
# [1.0.0-preview.1](v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)

### Bug Fixes

* Unintentional material destruction ([ab71747](ab71747))

### change

* change namespace ([ad59523](ad59523))

### Features

* support graphic connector ([bd1ac08](bd1ac08)), closes [#75](#75) [#76](#76) [#80](#80)

### BREAKING CHANGES

* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UISoftMask`.
* The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
github-actions bot pushed a commit that referenced this issue May 11, 2020
# [1.0.0-preview.1](v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)

### Bug Fixes

* Unintentional material destruction ([ab71747](ab71747))

### change

* change namespace ([ad59523](ad59523))

### Features

* support graphic connector ([bd1ac08](bd1ac08)), closes [#75](#75) [#76](#76) [#80](#80)

### BREAKING CHANGES

* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UISoftMask`.
* The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
github-actions bot pushed a commit that referenced this issue May 11, 2020
# [1.0.0-preview.1](v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)

### Bug Fixes

* Unintentional material destruction ([ab71747](ab71747))

### change

* change namespace ([ad59523](ad59523))

### Features

* support graphic connector ([bd1ac08](bd1ac08)), closes [#75](#75) [#76](#76) [#80](#80)

### BREAKING CHANGES

* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from  to .
* The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
mob-sakai added a commit that referenced this issue May 11, 2020
The rendering material is automatically generated. You don't need to pre-generate the material.
The generated materials are cached and properly batched.

Close #75, close #76, close #80

BREAKING CHANGE: The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
github-actions bot pushed a commit that referenced this issue May 11, 2020
# [1.0.0-preview.1](v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)

### Bug Fixes

* Unintentional material destruction ([bf17b19](bf17b19))

### change

* change namespace ([0347b04](0347b04))

### Features

* support graphic connector ([3451521](3451521)), closes [#75](#75) [#76](#76) [#80](#80)

### BREAKING CHANGES

* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UISoftMask`.
* The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
github-actions bot pushed a commit that referenced this issue May 11, 2020
# [1.0.0-preview.1](v0.10.0-preview.3...v1.0.0-preview.1) (2020-05-11)

### Bug Fixes

* Unintentional material destruction ([bf17b19](bf17b19))

### change

* change namespace ([0347b04](0347b04))

### Features

* support graphic connector ([3451521](3451521)), closes [#75](#75) [#76](#76) [#80](#80)

### BREAKING CHANGES

* If your code contained the SoftMask API, it would fail to compile. Please change the namespace from  to .
* The name of the custom SoftMaskable shader must be changed. For more information, see the ‘Support soft masks with your custom shaders’ section of the README.
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🎉 This issue has been resolved in version 1.0.0-preview.1 🎉

The release is available on:

Your semantic-release bot 📦🚀

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