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if canvas camera is not set in world space mode, masked contents are not displayed #36
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Hi @drdavient |
Hmm... When I load your scene, the "star" mask is flipped, right?
Like this? This is expected result. |
Your fix to flipping the object is a good one :) (Not what I was reporting though :) Your scene view observations are correct - though I also get this in the game view. I'm showing this in the attached image. And new demo project (using 0.7.0 now)
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Describe the bug
When a worldspace camera is used (rather than screen overlay). The Masked content will reduce in width, height as it approaches (0,0)
If worldspace / screenspace camera are chosen and the camera is set in the canvas. The Mask will display nothing.
To Reproduce
Steps to reproduce the behavior:
2, Check Scene is working Should see UnityChan SoftMasked in a Star
PositionBug.zip
Environment (please complete the following information):
Additional context
Add any other context, screenshots or gif animations about the bug here.
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