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TextMeshPro Inverse Masking Shape (Substract) Not Working #217
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Just created a new project with the two examples side by side |
Thank you! |
mob-sakai
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Dec 21, 2024
It will be supported in the next update. 👍 |
🎉 This issue has been resolved in version 3.1.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Describe the bug
On version 3.0.1 (and possibly the ones prior), adding a masking shape to a GameObject with TextMeshPro (UI) component does not seem to work as expected.
I've made sure the TextMeshPro (UI) shows properly by putting it underneath in the hierarchy and removing the Masking Shape. Note that the mobile hidden soft mask shader for text mesh pro is being used and visible in the inspector (see 2nd screenshot).
To Reproduce
Steps to reproduce the behavior:
Screenshots
Expected behavior
TextMeshPro UI with a shaping mask should behave as Unity Text if TextMeshPro support is imported.
Environment (please complete the following information):
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