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Use the stencil buffer outside the scene view canvas for editing #100
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@32678 |
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# [1.0.0-preview.8](v1.0.0-preview.7...v1.0.0-preview.8) (2020-09-08) ### Features * if the 'UIMask' sprite is specified as the source image, it is suggested to use another image ([ea904db](ea904db)), closes [#82](#82) * option to disable softening completely ([dedd847](dedd847)), closes [#98](#98) * use the stencil buffer outside the scene view canvas for editing ([dbab85c](dbab85c)), closes [#100](#100)
🎉 This issue has been resolved in version 1.0.0-preview.8 🎉 The release is available on:
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Describe what help do you need
A description of the question.
Hello, I have a problem about showing masked image.
Before explain, I write about mask hierarchy
[Canvas] - [ScreenSpace - Camera]
-[GameObject1]
-[GameObject2]
-[GameObject3]
-[MaskImage] -> I gave softmask component here
-[MaskedImage] -> I gave softmaskable component
I completed soft mask setting, but [MaskedImage] didn't show on view.
I could see only [MaskImage] on the view.
And I tried to find resolution. I changed variety relevant settings and checked It's result.
finally, I found several hints about this problem.
-[MaskedImage] was shown within some boundary.
-And boundary was canvas resolution size.
And now I have a question.
-Can I make the [MaskedImage] visible outside the canvas resolution size area?
(Because of rules, resolution size cannot be changed)
*There may be weird sentences using the translator, I would be grateful if you could understand my situation.
Additional context

Add any other context or screenshots about the question here.
-[MaskedImage] showing just in that boundary.
-This is [MaskImage} setting.
-This is [MaskedImage} setting.
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