This is a tower-defense post-apocalyptic survival game built using the godot game engine.
You're in a watchtower. You got a revolver, some ammo, some food and waves of zombies coming straight at you.
"Shooting is loud" is basically the main mechanic of the game. The more bullets you use to clear a wave, the more zombies there'll be in the next one.
- Animated Player Character
- Animated Zombies
- Resource Crates
- Map
- Sound clips
- UI/Menus
- Resource buffs/debuffs?
Models and art used in this game are bundled with the git repository. However, we kind of forgot where we got it from. So if you find something you made, we'd be happy with curating you or, if want to, remove the asset you made.