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top score share #156
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map: the original Wondering shall I upload a screen shoot or it will spoil the fun for others. Or can we share just small hints but which hint is small enough. Here my small hint: My best tower inflicted 55.1G damage. |
map: original |
map: original |
I think it's impossible to beat flyers at this level (142). I had almost
all towers (all maxed, except 2 first lasers, with 14) pointing to
first/weakest and I needed approximately half of the circuit to beat one of
them. It's crazy. I've finished with -19 lives, and started level with 3,
that's 22 lives spent on this, I have no idea on what to do to beat it.
Aarón Fortuño
El dv., 23 d’ag. 2019, 6:20, m4rkusxxl <[email protected]> va
escriure:
… map: original
score: 11.243.636
wave: 142
Damage-dealers: 16 maxed out machine guns, 2 maxed out straight lasers, 1
maxed out and 1 nearly maxed out (lvl 14) rocket launcher, some glue
towers, glue guns and teleporters.
Died as always due to fliers...
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Now optimized for fliers: |
Map: The Original |
Wow!You have done it to wave 153 with awesome score.I am a newbie in this game.Can you please tell me the process how to reach at least 110 level in the map (1st screenshot) ? |
That's amazing! Can you please tell me how did you do that? I mean the procedure or strategy.I just want to pass at least 100 waves.I just got addicted to this game. |
You build bullet towers, glue towers and one explosive tower - you do not need lasers. You should be able to get past level 100 or even level 140. Try to build something similar to thierrytiti's setup. To get past level 142 you have to start each next wave as soon as possible und slow the enemies with glue towers. Place your first bullet towers near the end of the enemies path. That way you will have thousands of enemies "in the pipeline". The trick is, that enemies do not get stronger by wave number but by the amount of credits earned from killing enemies. So killing them late and starting waves early will make them weaker and give you bonus credits. |
Hi sabbir9!
You may find useful information in the wiki:
https://github.com/reloZid/android-anuto/wiki/Tower-stats
So damage per credit is best for maxed out machine guns. It's better to enhance a machine gun than to build a new one. However, credits spend on enhancing a tower before upgrading it are wasted.
You will also need glue towers and a rocket launcher to kill the blobs.
Pressing the "Next Wave" button continuously will keep the enemies weak and help you reach higher levels. You will not need a lot of towers to reach levels past 150:
#156 (comment)
The health of enemies is discussed here:
#142 (comment)
Extra trick: When you have unspend credits you can (1) start the next wave, (2) build a rocket launcher, (3) wait while the rocket launcher penetrates the enemies, (4) sell the rocket launcher before killing the wave. That way you can avoid to buy a second rocket launcher. You will loose some credits by buying and selling it, but not that much.
It may require some practice but I'm sure you can beat higher levels on map Civyshk 2Y than level 100...
Greets
Herzfinsternis
Von: "sabbir9" <[email protected]>
An: "reloZid/android-anuto" <[email protected]>
Betreff: Re: [reloZid/android-anuto] top score share (#156)
Map: The Original
Score: 14,678,373
Level: 247
That's amazing! Can you please tell me how did you do that? I mean the procedure or strategy.I just want to pass at least 100 waves.I just got addicted to this game.
You build bullet towers, glue towers and one explosive tower - you do not need lasers. You should be able to get past level 100 or even level 140. Try to build something similar to thierrytiti's setup.
To get past level 142 you have to start each next wave as soon as possible und slow the enemies with glue towers. Place your first bullet towers near the end of the enemies path. That way you will have thousands of enemies "in the pipeline". The trick is, that enemies do not get stronger by wave number but by the amount of credits earned from killing enemies. So killing them late and starting waves early will make them weaker and give you bonus credits.
Thanks a lot for the reply.Actually i am tried to do something like you have said.But the problem is i didn't get enough credits to power up the bullets and rocket launcher to the level 15 earlier.
Actually i got a challenge to pass at least 100 waves in the "Civyshk 2Y".But everytime i defeated by the cause i mentioned above.
Can you please help me one more time by answering two questions? If you have enough time please help my by answering the questions.I have to win the challenge as soon as possible.
1.Is it better to upgrade or enhance towers rather than placing some more towers in the map? If yes then how much or what types of tower should i start with and when to place more in the Civyshk 2Y map?
2.And is it help to pass more and more level by pressing the next wave button continuously?
Please answer the questions that will help me a lot!
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I had no problem getting to level 100. See attachment....GreetsFlirtOn Apr 20, 2020 03:46, sabbir9 <[email protected]> wrote:
Map: The Original
Score: 14,678,373
Level: 247
That's amazing! Can you please tell me how did you do that? I mean the procedure or strategy.I just want to pass at least 100 waves.I just got addicted to this game.
You build bullet towers, glue towers and one explosive tower - you do not need lasers. You should be able to get past level 100 or even level 140. Try to build something similar to thierrytiti's setup.
To get past level 142 you have to start each next wave as soon as possible und slow the enemies with glue towers. Place your first bullet towers near the end of the enemies path. That way you will have thousands of enemies "in the pipeline". The trick is, that enemies do not get stronger by wave number but by the amount of credits earned from killing enemies. So killing them late and starting waves early will make them weaker and give you bonus credits.
Thanks a lot for the reply.Actually i am tried to do something like you have said.But the problem is i didn't get enough credits to power up the bullets and rocket launcher to the level 15 earlier.
Actually i got a challenge to pass at least 100 waves in the "Civyshk 2Y".But everytime i defeated by the cause i mentioned above.
Can you please help me one more time by answering two questions? If you have enough time please help my by answering the questions.I have to win the challenge as soon as possible.
1.Is it better to upgrade or enhance towers rather than placing some more towers in the map? If yes then how much or what types of tower should i start with and when to place more in the Civyshk 2Y map?
2.And is it help to pass more and more level by pressing the next wave button continuously?
Please answer the questions that will help me a lot!
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|
Thanks a lot again.I think now i have understand the strategy clearly.Also i think this time i will win the challenge.Really appreciated ! |
Jeez I didn't notice this thread before. There is something BIGTIME wrong with the balance if just heaps of glue towers and machine guns get one to these levels. These snapshots of the weapon configurations for such high levels are unbelievable --but then I've always know the machineguns were the best bang for the buck and the rockets, and especially the lasers, tho powerful, were hugely overpriced for their hit. |
I always have placed the prime kill zone at the start and slowly extended it to the end as the credits allowed, excepting an early beefing up at the very end to wipe out, hopefully, anything that made it that far. And I only start the next wave when I am sure the current one will be creamed. These who have gotten beyond level 112+/- seem to say to arm from the end, stick with glue towers and totally maxed-out machineguns, and also, start a new wave ASAP because the enemies come on weakened. --And I never, ever have maxed out any of the final upgrades to the ultimate 15 because I figured the cost wasn't worth the increased hit. ...I also never got to such high levels. |
oh, and playing with buying/selling the third teleporter at the end... |
map: the original
score: 6696012
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