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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,7 +1,11 @@ | ||
| #pragma once | ||
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| #include "preferences/configobject.h" | ||
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| // Maximum buffer length to each EngineObject::process call. | ||
| //TODO: Replace this with mixxx::AudioParameters::bufferSize() | ||
| constexpr unsigned int MAX_BUFFER_LEN = 160000; | ||
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| constexpr int kMaxNumberOfDecks = 4; | ||
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| const ConfigKey kMaximizeLibraryConfigKey = ConfigKey("[Library]", "maximize_library"); | ||
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Let's reduce redundancy if we rename it anyway.
Also, the active verb in
maximize_librarymakes it sound like a button (e.g.[ChannelN],hotcue_X_activate), which means that you have to press [1.0] and release [0.0] to enable, the press and release again to disable.But in this case it's actually a flag (1.0 = enabled, 0.0 = disabled). So I think we should use a passive verb here to indicate that (like we do in
[ChannelN],loop_enabled).Uh oh!
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I see what you mean, but I think for consistency we should either name it like
show_previewdeckand other visibility controls -- or rename all to[Skin],library_maximized,[Skin],previewdeck_visibleetc.Btw despite the redundancy the benefit of
maximize_libraryis that the name of the control matches the tooltip which is convenient for skin development.And actually the reason for using the
[Library]is solely that it's listed in the respective chapter in the manual, see the bug report.[Skin],maxmize_librarywould be more appropriate IMO.On that topic: I think we should rename the chapters to
Deck controls,Skin controlsetc., much like the submenus in the control picker menu. Also, theGroupelements in the chapters do decrease the readability IMHO, so I'd appreciate if we'd rename them.There was a problem hiding this comment.
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vs.
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I agree. Since we are making an alias anyway, let's call it
[Library], maximized.