Remove lock from the engine thread.#3282
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uklotzde merged 1 commit intomixxxdj:2.2from Nov 11, 2020
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m_bypassCueSetByPlay, m_bPreviewing, and m_iCurrentlyPreviewingHotcues are modified in other parts of the code, both locked and unlocked. Since they are also modified in updateIndicators() without locking, removing this lock is at least consistent with the remaining code that is called by the engine thread.
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LGTM |
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After #3268 it is no longer necessary, because the protected code is only run from the main and controller thread.
The order of code ensures that it has no harm.
The mutex mainly protect the cue points and related data structures, these are not touched anyway.
This is considered as a band aid for 2.2 only.
I have a real solution in progress fixing the root cause for 2.3 that has a big impact that does not suit to go into a bugfix release.