make beatjump moving active loop optional#16099
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Previously beatjump did always move the active loop. Now controller mappings can use both beatjump and loopmove controls. Note: official skins still only provide beatjump controls, no loopmove controls
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Just noticed that there is no Will eventually try to implement those. |
This was referenced Mar 11, 2026
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Previously beatjump did always move the active loop.
I'm aware this is by design (#1187) to simplify handling and save screen space -- but it has been bugging me for years, admittedly only rarely, but still: to move inside a loop I'd have to disable it, beatjump quickly, an re-enable it. Cumbersome and stressing, especially with short loops.
(also mentioned in #10811, but that's mainly about beatgrids)
Now at least controller mappings can use both beatjump and loopmove controls independently.
Further details are in #16150
I'd be okay with making this a draft until we come to conclusion wrt the skins UX.