[directxtk, directxtk12, directxtex, directxmesh, uvatlas] Update ports for May 2022 release#24650
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BillyONeal merged 5 commits intomicrosoft:masterfrom May 11, 2022
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walbourn
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May 11, 2022
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All features are tested successfully in the following triplet:
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JonLiu1993
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May 11, 2022
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Validated building all supported features and triplets locally: |
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Building directxtk, direcxtk12, or directxtex with MinG-W32 requires: Building directxtk, direcxtk12, or directxtex with MinG-W64 requires: |
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Thanks for the updates! |
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DirectX Tool Kit for DX11 / DX12, DirectXTex, DirectXMesh, and UVAtlas all have new May 2022 releases on GitHub. In addition to a few bug fixes and minor features, this revision adds support for building with the MinGW toolset via CMake.
All ports now support building with x86-mingw-static and x64-mingw-static community triplets when using MinGW GNU 11. The directxtk, directxtk12, and directxtex ports also need the HLSL compiler in the path along with the appropriate compiler toolset. These ports all take advantage of the recent changes to directx-headers including conformance fixes for MinGW (#24490).
The directxtk12 port now exposes an xaudio2-9 and xaudio2redist feature because MinGW requires xaudio2redist to build (if xaudio2-9 is specified, the upstream CMake just turns it off if using MinGW). Therefore, to get DirectX Tool Kit for Audio support with either the directxtk or directxtk12 ports when using MinGW, you need to use the xaudio2redist feature.