[d3d12-memory-allocator] new port#18212
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BillyONeal merged 15 commits intomicrosoft:masterfrom Jul 16, 2021
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NancyLi1013
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Jun 1, 2021
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NancyLi1013
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Have you tested the usage for this port? @crud89 |
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
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Yes. First, I have tried to install the port locally, which works when using my fork. Also I have integrated the fork into my project and referenced the port from there and wrote a small sample application that calls into the library. The sample builds and runs successfully. |
NancyLi1013
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LGTM now, thanks for adding this port @crud89. |
strega-nil-ms
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Jun 10, 2021
ras0219-msft
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Thanks for the PR! This LGTM once my suggestion is applied.
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
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Thanks for your contribution! |
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This PR adds a port for the D3D12 Memory Allocator, a DirectX 12 counterpart for the already existing Vulkan Memory Allocator. The port creates an interface library target from the D3D12MemAlloc header and source files. The port was also requested in issue #17157. Due to the nature of DirectX, only Windows is supported.