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Adds a vcpkg port for the NuGet package Microsoft.DXSDK.D3DX. This provides the D3DX9, D3DX10, and D3DX11 utility libraries, their headers, and SHA-2 signed DLLs which can be redistributed side-by-side with the application per a new license.
Use of these legacy libraries is still not recommended for new projects, but this is a much more supportable way to use legacy D3DX libraries for existing projects that rely on it.
These headers are compatible with the modern Windows SDK, but are located in include/dxsdk-d3dx to isolate them.
Note I had to make use of set(VCPKG_POLICY_ALLOW_OBSOLETE_MSVCRT enabled) because these D3DX legacy DLLs use msvcrt.dll. The are binary identical to the binaries that shipped in the legacy DirectX SDK (June 2010). The only difference is that they have been resigned with SHA-2.
For osx pipeline, there is something wrong with our CI test machine. We're looking into this. You can ignore this failure, which is not related with this PR. I will rerun it once solved.
Note: Please don't update changes in a PR unless it's necessary after we have added the label 'reviewed'.
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category:new-portThe issue is requesting a new library to be added; consider making a PR!info:needs-maintainer-attentionLets the current 'on rotation' vcpkg maintainer know they need to look at this.
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Adds a vcpkg port for the NuGet package Microsoft.DXSDK.D3DX. This provides the D3DX9, D3DX10, and D3DX11 utility libraries, their headers, and SHA-2 signed DLLs which can be redistributed side-by-side with the application per a new license.
Use of these legacy libraries is still not recommended for new projects, but this is a much more supportable way to use legacy D3DX libraries for existing projects that rely on it.
These headers are compatible with the modern Windows SDK, but are located in
include/dxsdk-d3dxto isolate them.