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CI test failures: ..\src\189b5861b5-bd40f385ca.clean\meson.build:1492:2: ERROR: Neither a subproject directory nor a llvm.wrap file was found. Full logs: |
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/azp run |
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Azure Pipelines successfully started running 1 pipeline(s). |
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@Neumann-A, here is failure for libass:x64-linux in CI testing: |
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@PhoebeHui that seems to be unrelated to this PR since the depend-info for libass does not list fontconfig! looking at the Since it is completely unrelated I am not going to fix it in this PR. |
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@Neumann-A, please ignore it, it's not related to this changes, it also failed in master, I will take a look the baseline issue. |
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I will test all features with x64-window if you haven't test yet. |
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@PhoebeHui. I did not test everything. One interesting point will be if |
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Feature 'egl' test failed with x64-windows, others passed. |
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That feature probably only works for unix due to: |
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Could you add comments to portfile.cmake or description in CONTROL file about the failed feature 'egl'? |
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Adding |
| Build-Depends: mesa[core] | ||
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| Feature: opengl | ||
| Description: Build support for OpenGL (all versions) |
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| Description: Build support for OpenGL (all versions) | |
| Description: Build support for OpenGL (all non-ES versions) | |
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The description is from meson_options.txt stating:
option(
'opengl',
type : 'boolean',
value : true,
description : 'Build support for OpenGL (all versions)'
)
I think features in vcpkg should copy upstream descriptions 1:1 even if it seems to be a wrong.
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@Neumann-A is there a reason that we don't just always build |
The only discussion I found is in https://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg17040.html and there seem to be at least one use case which does not use a |
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@Neumann-A hmm, it looks to me like unshared-glapi is pretty not-useful, except for maybe some minor cases to do with system package managers. I think the best thing to do is just make shared-glapi always-on, and if a person really needs unshared-glapi, they can work on it themselves. |
| file(REMOVE ${CURRENT_PACKAGES_DIR}/include/EGL/eglext.h) | ||
| file(REMOVE ${CURRENT_PACKAGES_DIR}/include/EGL/eglplatform.h) | ||
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| #installed by opengl-registry |
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Should this port depend on opengl-registry then?
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this would only generate an hard error on the installation of mesa if it tries to install headers which are already present, The build itself will not use either egl-registry nor opengl-registry.
ports/mesa/portfile.cmake
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| foreach(_file ${_double_files}) | ||
| if(EXISTS "${CURRENT_PACKAGES_DIR}/${_file}") | ||
| file(REMOVE "${CURRENT_PACKAGES_DIR}/${_file}") | ||
| endif() | ||
| endforeach() |
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| foreach(_file ${_double_files}) | |
| if(EXISTS "${CURRENT_PACKAGES_DIR}/${_file}") | |
| file(REMOVE "${CURRENT_PACKAGES_DIR}/${_file}") | |
| endif() | |
| endforeach() | |
| list(TRANSFORM _double_files PREPEND "${CURRENT_PACKAGES_DIR}/") | |
| file(REMOVE ${_double_files}) |
| set(_double_files include/GL/glcorearb.h include/GL/glext.h include/GL/glxext.h | ||
| include/GLES/egl.h include/GLES/gl.h include/GLES/glext.h include/GLES/glplatform.h | ||
| include/GLES2/gl2.h include/GLES2/gl2ext.h include/GLES2/gl2platform.h | ||
| include/GLES3/gl3.h include/GLES3/gl31.h include/GLES3/gl32.h include/GLES3/gl3platform.h) |
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| set(_double_files include/GL/glcorearb.h include/GL/glext.h include/GL/glxext.h | |
| include/GLES/egl.h include/GLES/gl.h include/GLES/glext.h include/GLES/glplatform.h | |
| include/GLES2/gl2.h include/GLES2/gl2ext.h include/GLES2/gl2platform.h | |
| include/GLES3/gl3.h include/GLES3/gl31.h include/GLES3/gl32.h include/GLES3/gl3platform.h) | |
| set(_double_files include/GL/glcorearb.h include/GL/glext.h include/GL/glxext.h | |
| include/GLES3/gl3.h include/GLES3/gl31.h include/GLES3/gl32.h include/GLES3/gl3platform.h) |
Below is already removing the GLES and GLES2 dirs.
… and parts being a dynamic library.
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The x64-windows-static failed with 'only supports dynamic crt linkage", @Neumann-A, could you add mesa:x64-windows-static to ci.baseline file for unblocking CI testing? |
| vcpkg_add_to_path("${PYTHON3_DIR}/Scripts") | ||
| set(ENV{PYTHON} "${PYTHON3}") | ||
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| function(vcpkg_get_python_package PYTHON_DIR ) |
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@ras0219-msft As requested I factored out a function called vcpkg_get_python_package here but I did not put it into scripts/cmake yet since I did not want to rebuild all ports within this PR.
closes #6705
should currently only work for windows. (Since CI on other platforms are currently probably missing dependencies)