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Fire onLoad event when a bitmap image is opened #4750
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9 changes: 9 additions & 0 deletions
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change/react-native-windows-2020-04-29-15-37-41-imageonload.json
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,9 @@ | ||
| { | ||
| "type": "prerelease", | ||
| "comment": "Fire onLoad event when a bitmap image is opeed", | ||
| "packageName": "react-native-windows", | ||
| "email": "[email protected]", | ||
| "commit": "22edad7ea69232ae7636424c237df4eee7577f54", | ||
| "dependentChangeType": "patch", | ||
| "date": "2020-04-29T22:37:41.642Z" | ||
| } |
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This code path confuses me. It runs when we have ImageBrush already set, but this ImageBrush doesn't have a BitmapImage. @marlenecota what scenario is this code path handling? If we really do need some extra lagic here, it seems like we also need to listen for ImageFailed.
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This codepath was needed for when you change the dynamically change the image source.
Original PR: https://github.com/microsoft/react-native-windows/pull/3712/files#r358397245
Flicker tracking issue: #3794
If we really do need to fire the loadEnd event here, then I agree ImageFailed is probably needed as well.
@lamxdoan what's the repro code?
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@marlenecota we had an image component that would listen on the image load event and trigger an animation set opacity from 0 to 1. We noticed in some cases when we updated the imageUrl that it didn't fire the load event.
Added ImageFailed now.
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Thanks!
In reply to: 418365658 [](ancestors = 418365658)