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[JS/WebGPU] Optimize MatMulNBits (#19852)
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### Description
Use vec<2> or vec<4>, operands in MatMulNBits


### Motivation and Context
Improve performance
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satyajandhyala authored Mar 13, 2024
1 parent ed306b4 commit ed250b8
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Showing 2 changed files with 194 additions and 71 deletions.
208 changes: 137 additions & 71 deletions js/web/lib/wasm/jsep/webgpu/ops/matmulnbits.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ import {ShapeUtil} from '../../util';
import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
import {ComputeContext, ProgramInfo, ProgramUniform} from '../types';

import {createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper, tensorTypeToWsglStorageType, UniformsArrayType} from './common';
import {createTensorShapeVariables, getMaxComponents, inputVariable, outputVariable, ShaderHelper, tensorTypeToWsglStorageType, UniformsArrayType} from './common';

// TODO support quantization bits not equal to 4
export interface MatMulNBitsAttributes extends AttributeWithCacheKey {
Expand Down Expand Up @@ -51,124 +51,190 @@ const validateInputs = (inputs: readonly TensorView[], attributes: MatMulNBitsAt

export const createMatMulNBitsProgramInfo =
(inputs: readonly TensorView[], attributes: MatMulNBitsAttributes): ProgramInfo => {
const a = inputs[0];
const b = inputs[1];
const scales = inputs[2];
const aRank = a.dims.length;
const outputShape = a.dims.slice(0, aRank - 1).concat(attributes.n);
const outputSize = ShapeUtil.size(outputShape);


const inputShape = inputs[0].dims;
const aRank = inputShape.length;
const outputShape = inputShape.slice(0, aRank - 1).concat(attributes.n);
const m = inputShape[aRank - 2];
const blobSize = attributes.blockSize / 8 * attributes.bits;
const blobSizeInWords = blobSize / 4;
const outputNumber = getMaxComponents(m);
const components = getMaxComponents(attributes.n);
const aComponents = getMaxComponents(attributes.k);
const bComponents = getMaxComponents(blobSizeInWords);
const outputSize = ShapeUtil.size(outputShape) / components / outputNumber;
const programUniforms: ProgramUniform[] = [
{type: DataType.uint32, data: outputSize}, {type: DataType.uint32, data: attributes.k},
{type: DataType.uint32, data: attributes.n}, {type: DataType.uint32, data: attributes.accuracyLevel},
{type: DataType.uint32, data: attributes.bits}, {type: DataType.uint32, data: attributes.blockSize}
];
programUniforms.push(...createTensorShapeVariables(a.dims));
programUniforms.push(...createTensorShapeVariables(ShapeUtil.convertShape(b.dims)));
programUniforms.push(...createTensorShapeVariables(scales.dims));
const aShape = inputShape.slice();
aShape.splice(-1, 1, attributes.k / aComponents);
const bShape = ShapeUtil.convertShape(inputs[1].dims).slice();
bShape.splice(-1, 1, blobSizeInWords / bComponents);
programUniforms.push(...createTensorShapeVariables(aShape));
programUniforms.push(...createTensorShapeVariables(bShape));
programUniforms.push(...createTensorShapeVariables(inputs[2].dims));
if (inputs.length === 4) {
programUniforms.push(...createTensorShapeVariables(ShapeUtil.convertShape(inputs[3].dims)));
}
programUniforms.push(...createTensorShapeVariables(outputShape));
const oShape = outputShape.slice();
oShape.splice(-1, 1, attributes.n / components);
programUniforms.push(...createTensorShapeVariables(oShape));
const getShaderSource = (shaderHelper: ShaderHelper) => {
const a = inputVariable('a', inputs[0].dataType, inputs[0].dims.length);
const b = inputVariable('b', DataType.uint32, inputs[1].dims.length);
const a = inputVariable('a', inputs[0].dataType, aShape.length, aComponents);
const b = inputVariable('b', DataType.uint32, bShape.length, bComponents);
const scales = inputVariable('scales', inputs[2].dataType, inputs[2].dims.length);
const inputVariables = [a, b, scales];
const zeroPoints =
inputs.length === 4 ? inputVariable('zero_points', DataType.uint32, inputs[3].dims.length) : undefined;
if (zeroPoints) {
inputVariables.push(zeroPoints);
}
const output = outputVariable('output', inputs[0].dataType, outputShape.length);
const output = outputVariable('output', inputs[0].dataType, outputShape.length, components);
const uniforms: UniformsArrayType = [
{name: 'output_size', type: 'u32'}, {name: 'k', type: 'u32'}, {name: 'n', type: 'u32'},
{name: 'output_size', type: 'u32'}, {name: 'K', type: 'u32'}, {name: 'N', type: 'u32'},
{name: 'accuracy_level', type: 'u32'}, {name: 'bits', type: 'u32'}, {name: 'block_size', type: 'u32'}
];
const nBlocksPerCol = Math.floor((attributes.k + attributes.blockSize - 1) / attributes.blockSize);
const blobSize = attributes.blockSize / 8 * attributes.bits;
const wordPerBlob = blobSize / 4;
const dataType = tensorTypeToWsglStorageType(inputs[0].dataType);
return `
fn ortUnpack8x4snorm(value: u32) -> array<${dataType}, 8>{
var result = array<${dataType}, 8>();

const qDqDataType = (() => {
switch (aComponents) {
case 1:
return `array<${dataType}, 8>`;
case 2:
return `mat4x2<${dataType}>`;
case 4:
return `mat2x4<${dataType}>`;
default:
throw new Error(`${aComponents}-component is not supported.`);
}
})();

const dequantizeImpl = `
fn dequantize(quantized: ${qDqDataType}, zero_point: ${dataType}, scale: ${dataType}) -> ${qDqDataType} {
${(() => {
if (aComponents === 1) {
return `var dequantized = ${qDqDataType}(${
Array.from({length: 8}, (_, i) => `(quantized[${i}] - zero_point) * scale`).join(', ')});
return dequantized;`;
} else {
return `var zero_points: ${qDqDataType} = ${qDqDataType}(${Array(8).fill('zero_point').join(',')});
return (quantized - zero_points) * scale;`;
}
})()}
}`;
const ortUnpack8x4snormImpl = `
fn ortUnpack8x4snorm(value: u32) -> ${qDqDataType} {
var quantized: ${qDqDataType};
var offset: u32 = 0;
let count: u32 = 4;
for (var i: u32 = 0; i < 8u; i++) {
result[i] = ${dataType}(extractBits(value, offset, count));
var result = ${dataType}(extractBits(value, offset, count));
${(() => {
switch (aComponents) {
case 1:
return 'quantized[i] = result;';
case 2:
return 'quantized[i / 2][i % 2] = result;';
case 4:
return 'quantized[i / 4][i % 4] = result;';
default:
throw new Error(`${aComponents}-component is not supported.`);
}
})()}
offset += count;
}
return result;
}
return quantized;
}`;

const updateZeroPointIndex = zeroPoints ? `
zero_point_offset += 4;
if (zero_point_offset == 32) {
zero_point_offset = 0;
zero_point_index++;
zero_point_word = ${zeroPoints.getByOffset('zero_point_index')};
}` :
'';

return `
${dequantizeImpl};
${ortUnpack8x4snormImpl};
${shaderHelper.registerUniforms(uniforms).declareVariables(...inputVariables, output)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.output_size')}
var value: ${dataType} = 0.0;
let output_indices = ${output.offsetToIndices('global_idx')};
var a_indices: ${a.type.indices} = output_indices;
var output_values: array<${output.type.value}, ${outputNumber}>;
var output_indices = ${output.offsetToIndices('global_idx')};
var n = ${output.indicesGet('output_indices', aRank - 1)};
var m = ${output.indicesGet('output_indices', aRank - 2)};
var a_indices: ${a.type.indices} = output_indices;
// Two zero points are packed into one byte because uniforms.bits <= 4.
// zero_point_offset is either 0 or 4. It is bit offset within one byte.
// TODO support zero_point_offset for bits > 4
${
zeroPoints ? `
var zero_point_index: u32 = n * ((${nBlocksPerCol} + 1) / 2) / 4;
var zero_point_word: u32 = ${zeroPoints.getByOffset('zero_point_index')};
var zero_point_offset: u32 = 0;` :
var zero_point_index: u32 = n * ${components} * ((${nBlocksPerCol} + 1) / 2) / 4;
var zero_point_word: u32 = ${zeroPoints.getByOffset('zero_point_index')};
var zero_point_offset: u32 = 0;` :
''}
var scale_idex = n * ${nBlocksPerCol};
var scale_index = n * ${nBlocksPerCol * components};
var b_indices: ${b.type.indices};
${b.indicesSet('b_indices', '0', 'n')};
var block_offset: u32 = 0;
for (var block: u32 = 0; block < ${nBlocksPerCol}; block++) {
// The scale and zero points are computed per block.
let scale = ${scales.getByOffset('scale_idex')};
// The default zero point is 8 for unsigned 4-bit quantization.
let zero_point: ${dataType} = ${
zeroPoints ? `${dataType}(extractBits(zero_point_word, zero_point_offset, 4))` : 8.0};
${b.indicesSet('b_indices', '1', 'block')};
var word_offset: u32 = block_offset;
for (var word: u32 = 0; word < ${wordPerBlob}; word++) {
${b.indicesSet('b_indices', '2', 'word')};
let b_value = ${b.getByIndices('b_indices')};
let b_quantized_values: array<${dataType}, 8> = ortUnpack8x4snorm(b_value);
// Number of B elements per 32-bit word is 32/bits = 32/4 = 8
var offset: u32 = word_offset;
for (var i: u32 = 0; i < 8; i++) {
${a.indicesSet('a_indices', aRank - 1, 'offset')};
let a_value = ${a.getByIndices('a_indices')};
let b_quantized_value = b_quantized_values[i];
let b_dequantized_value = (b_quantized_value - zero_point) * scale;
value += a_value * b_dequantized_value;
offset++;
for (var c: u32 = 0; c < ${components}; c++) {
${b.indicesSet('b_indices', '0', `n * ${components} + c`)};
var block_offset: u32 = 0;
for (var block: u32 = 0; block < ${nBlocksPerCol}; block++) {
// The scale and zero points are computed per block.
let scale = ${scales.getByOffset('scale_index')};
// The default zero point is 8 for unsigned 4-bit quantization.
let zero_point = ${dataType}(${zeroPoints ? 'extractBits(zero_point_word, zero_point_offset, 4)' : 8.0});
${b.indicesSet('b_indices', '1', 'block')};
var word_offset: u32 = block_offset;
for (var word: u32 = 0; word < ${blobSizeInWords}; word += ${bComponents}) {
${b.indicesSet('b_indices', '2', 'word')};
let b_data = ${b.getByIndices('b_indices')};
for (var i: u32 = 0; i < ${bComponents}; i++) {
let b_value = ${bComponents === 1 ? 'b_data' : 'b_data[word + i]'};
let b_quantized_values: ${qDqDataType} = ortUnpack8x4snorm(b_value);
let b_dequantized_values = dequantize(b_quantized_values, zero_point, scale);
// Number of B elements per 32-bit word is 32/bits = 32/4 = 8
var offset: u32 = word_offset;
for (var j: u32 = 0; j < 8/${aComponents}; j++) {
${a.indicesSet('a_indices', aRank - 1, `offset/${aComponents}`)};
for (var k: u32 = 0; k < ${outputNumber}u; k++) {
${a.indicesSet('a_indices', aRank - 2, `m * ${outputNumber} + k`)};
let a_data = ${a.getByIndices('a_indices')};
output_values[k]${components > 1 ? '[c]' : ''} += ${
aComponents === 1 ? 'a_data * b_dequantized_values[j]' : 'dot(a_data, b_dequantized_values[j])'};
}
offset += ${aComponents};
}
word_offset += 8;
}
}
word_offset += 8;
scale_index++;
${updateZeroPointIndex}
block_offset += uniforms.block_size;
}
scale_idex++;
// Drop the trailing 4 bits if the zero_poit_offset is not a byte boundary to align with the next byte.
${
zeroPoints ? `
if (zero_point_offset == 28) {
zero_point_offset = 0;
zero_point_index++;
zero_point_word = ${zeroPoints.getByOffset('zero_point_index')};
} else {
zero_point_offset += 4;
}` :
zeroPoints ? `if (zero_point_offset % 8 > 0) {
${updateZeroPointIndex}
}` :
''}
block_offset += uniforms.block_size;
}
${output.setByOffset('global_idx', 'value')};
}
`;
}
for (var k: u32 = 0u; k < ${outputNumber}u; k++) {
${output.indicesSet('output_indices', aRank - 2, `${outputNumber + ' * m + k'}`)};
${output.setByIndices('output_indices', 'output_values[k]')}
}
}`;
};
return {
name: 'MatMulNBits',
shaderCache:
{hint: `${attributes.cacheKey};${inputs.length}`, inputDependencies: Array(inputs.length).fill('rank')},
getRunData: () => ({
outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
dispatchGroup: {x: Math.ceil(outputSize / 64)},
dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */)},
programUniforms
}),
getShaderSource
Expand Down
57 changes: 57 additions & 0 deletions js/web/test/data/ops/matmulnbits.jsonc
Original file line number Diff line number Diff line change
@@ -1,4 +1,61 @@
[
{
"name": "MatMulNBits; K=16, N=16, block_size=16, bits=4",
"operator": "MatMulNBits",
"opset": { "domain": "com.microsoft", "version": 1 },
"attributes": [
{ "name": "K", "data": 16, "type": "int" },
{ "name": "N", "data": 8, "type": "int" },
{ "name": "block_size", "data": 16, "type": "int" },
{ "name": "bits", "data": 4, "type": "int" }
],
"cases": [
{
"name": "MatMulNBits; K=16, N=16, block_size=16, bits=4; symmetric",
"inputs": [
{
"data": [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105,
106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126,
127
],
"dims": [8, 16],
"type": "float32"
},
{
"dims": [8, 1, 8],
"type": "uint8",
"data": [
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63, 64
]
},
{
"dims": [8],
"type": "float32",
"data": [0, 1, 2, 3, 4, 5, 6, 7]
}
],
"outputs": [
{
"dims": [8, 8],
"type": "float32",
"data": [
0, -385, -1120, -963, -1984, -1285, -2592, -1351, 0, -1073, -3808, -2643, -6848, -3445, -9120, -3479, 0,
-1761, -6496, -4323, -11712, -5605, -15648, -5607, 0, -2449, -9184, -6003, -16576, -7765, -22176, -7735,
0, -3137, -11872, -7683, -21440, -9925, -28704, -9863, 0, -3825, -14560, -9363, -26304, -12085, -35232,
-11991, 0, -4513, -17248, -11043, -31168, -14245, -41760, -14119, 0, -5201, -19936, -12723, -36032,
-16405, -48288, -16247
]
}
]
}
]
},
{
"name": "MatMulNBits; K=16, N=16, block_size=16, bits=4",
"operator": "MatMulNBits",
Expand Down

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