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make focus async to get rid of sync focus in detailsList #1193
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aec48f0
make focus async to get rid of sync focus
jijizz 9da9ba6
Merge branch 'master' into zhiliu/reduceFocusCost
micahgodbolt abe22bc
Merge branch 'master' into zhiliu/reduceFocusCost
micahgodbolt fcaf768
Merge branch 'master' into zhiliu/reduceFocusCost
micahgodbolt b2a57ba
Merge branch 'master' of git://github.com/OfficeDev/office-ui-fabric-…
jijizz d00a792
merge master
jijizz e8196ca
change back to setTimeout
jijizz 3d3e4bf
Merge branch 'master' of git://github.com/OfficeDev/office-ui-fabric-…
jijizz c8fbce1
Merge branch 'zhiliu/reduceFocusCost' of https://github.com/jijizz/of…
jijizz 7847ce3
rush change
jijizz 95fd227
rush change
jijizz 533c1b0
Update zhiliu-reduceFocusCost_2017-04-21-22-11.json
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25 changes: 25 additions & 0 deletions
25
common/changes/zhiliu-reduceFocusCost_2017-04-21-22-11.json
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,25 @@ | ||
| { | ||
| "changes": [ | ||
| { | ||
| "packageName": "office-ui-fabric-react", | ||
| "comment": "DetailsList: when initial focus needs to be set to a row, we do so asynchronously, after page layout is completed, which reduces observed cost of the focus call from 30ms to 3ms. This should improve glass rendering performance.", | ||
| "type": "patch" | ||
| }, | ||
| { | ||
| "comment": "", | ||
| "packageName": "@uifabric/utilities", | ||
| "type": "none" | ||
| }, | ||
| { | ||
| "comment": "", | ||
| "packageName": "@uifabric/styling", | ||
| "type": "none" | ||
| }, | ||
| { | ||
| "comment": "", | ||
| "packageName": "@uifabric/example-app-base", | ||
| "type": "none" | ||
| } | ||
| ], | ||
| "email": "zhiliu@microsoft.com" | ||
| } |
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@jijizz I'm a little afraid of this change. Sometimes delaying focus can cause unexpected consequences.
Did it improve perf in your measurements?
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measurement shows focus cost reduced from 30ms to 3 ms after changing it to async.
This is help reduce our rendering time to glass.