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Add GDK projects for Gaming.Desktop.x64 only (#312)
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.32228.343 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTK", "DirectXTK_GDK_2019.vcxproj", "{26BE66BD-6E77-43BA-B363-725F9FC827C1}" | ||
EndProject | ||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{CF6C2CB0-3CB2-42D3-AF77-EBEADDD4BEBF}" | ||
ProjectSection(SolutionItems) = preProject | ||
.editorconfig = .editorconfig | ||
EndProjectSection | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64 | ||
Profile|Gaming.Desktop.x64 = Profile|Gaming.Desktop.x64 | ||
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{26BE66BD-6E77-43BA-B363-725F9FC827C1}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64 | ||
{26BE66BD-6E77-43BA-B363-725F9FC827C1}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64 | ||
{26BE66BD-6E77-43BA-B363-725F9FC827C1}.Profile|Gaming.Desktop.x64.ActiveCfg = Profile|Gaming.Desktop.x64 | ||
{26BE66BD-6E77-43BA-B363-725F9FC827C1}.Profile|Gaming.Desktop.x64.Build.0 = Profile|Gaming.Desktop.x64 | ||
{26BE66BD-6E77-43BA-B363-725F9FC827C1}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64 | ||
{26BE66BD-6E77-43BA-B363-725F9FC827C1}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {61313088-A570-4AE2-A5E4-1169FE8F2562} | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Gaming.Desktop.x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Profile|Gaming.Desktop.x64"> | ||
<Configuration>Profile</Configuration> | ||
<Platform>Gaming.Desktop.x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Gaming.Desktop.x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<ProjectName>DirectXTK</ProjectName> | ||
<RootNamespace>DirectXTK</RootNamespace> | ||
<ProjectGuid>{26be66bd-6e77-43ba-b363-725f9fc827c1}</ProjectGuid> | ||
<DefaultLanguage>en-US</DefaultLanguage> | ||
<Keyword>Win32Proj</Keyword> | ||
<!-- - - - --> | ||
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion> | ||
<TargetRuntime>Native</TargetRuntime> | ||
<PreferredToolArchitecture>x64</PreferredToolArchitecture> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration"> | ||
<ConfigurationType>StaticLibrary</ConfigurationType> | ||
<PlatformToolset>v142</PlatformToolset> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="Configuration"> | ||
<ConfigurationType>StaticLibrary</ConfigurationType> | ||
<PlatformToolset>v142</PlatformToolset> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration"> | ||
<ConfigurationType>StaticLibrary</ConfigurationType> | ||
<PlatformToolset>v142</PlatformToolset> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> | ||
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath> | ||
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath> | ||
<LinkIncremental>false</LinkIncremental> | ||
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir> | ||
<TargetName>DirectXTK</TargetName> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'"> | ||
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath> | ||
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath> | ||
<LinkIncremental>false</LinkIncremental> | ||
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir> | ||
<TargetName>DirectXTK</TargetName> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath> | ||
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath> | ||
<LinkIncremental>true</LinkIncremental> | ||
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir> | ||
<TargetName>DirectXTK</TargetName> | ||
</PropertyGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> | ||
<Link> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<SubSystem>Windows</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
</Link> | ||
<ClCompile> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
<Optimization>MaxSpeed</Optimization> | ||
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<WarningLevel>EnableAllWarnings</WarningLevel> | ||
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<FloatingPointModel>Fast</FloatingPointModel> | ||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> | ||
<SDLCheck>true</SDLCheck> | ||
<ConformanceMode>true</ConformanceMode> | ||
<AdditionalOptions>/Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> | ||
<ExternalWarningLevel>Level4</ExternalWarningLevel> | ||
</ClCompile> | ||
<FXCompile> | ||
<ShaderModel>6.0</ShaderModel> | ||
<EnableDebuggingInformation>true</EnableDebuggingInformation> | ||
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions> | ||
</FXCompile> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'"> | ||
<Link> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<SubSystem>Windows</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
</Link> | ||
<ClCompile> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
<Optimization>MaxSpeed</Optimization> | ||
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<WarningLevel>EnableAllWarnings</WarningLevel> | ||
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<FloatingPointModel>Fast</FloatingPointModel> | ||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> | ||
<SDLCheck>true</SDLCheck> | ||
<ConformanceMode>true</ConformanceMode> | ||
<AdditionalOptions>/Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> | ||
<ExternalWarningLevel>Level4</ExternalWarningLevel> | ||
</ClCompile> | ||
<FXCompile> | ||
<ShaderModel>6.0</ShaderModel> | ||
<EnableDebuggingInformation>true</EnableDebuggingInformation> | ||
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions> | ||
</FXCompile> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
</Link> | ||
<ClCompile> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<MinimalRebuild>false</MinimalRebuild> | ||
<WarningLevel>EnableAllWarnings</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<FloatingPointModel>Fast</FloatingPointModel> | ||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> | ||
<SDLCheck>true</SDLCheck> | ||
<ConformanceMode>true</ConformanceMode> | ||
<ExternalWarningLevel>Level4</ExternalWarningLevel> | ||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
<AdditionalOptions>/Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> | ||
<SupportJustMyCode>false</SupportJustMyCode> | ||
</ClCompile> | ||
<FXCompile> | ||
<ShaderModel>6.0</ShaderModel> | ||
<EnableDebuggingInformation>true</EnableDebuggingInformation> | ||
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions> | ||
</FXCompile> | ||
</ItemDefinitionGroup> | ||
<ItemGroup> | ||
<ClInclude Include="Audio\SoundCommon.h" /> | ||
<ClInclude Include="Audio\WaveBankReader.h" /> | ||
<ClInclude Include="Audio\WAVFileReader.h" /> | ||
<ClInclude Include="Inc\Audio.h" /> | ||
<ClInclude Include="Inc\BufferHelpers.h" /> | ||
<ClInclude Include="Inc\CommonStates.h" /> | ||
<ClInclude Include="Inc\DDSTextureLoader.h" /> | ||
<ClInclude Include="Inc\DirectXHelpers.h" /> | ||
<ClInclude Include="Inc\Effects.h" /> | ||
<ClInclude Include="Inc\GamePad.h" /> | ||
<ClInclude Include="Inc\GeometricPrimitive.h" /> | ||
<ClInclude Include="Inc\GraphicsMemory.h" /> | ||
<ClInclude Include="Inc\Keyboard.h" /> | ||
<ClInclude Include="Inc\Model.h" /> | ||
<ClInclude Include="Inc\Mouse.h" /> | ||
<ClInclude Include="Inc\PostProcess.h" /> | ||
<ClInclude Include="Inc\SimpleMath.h" /> | ||
<ClInclude Include="Inc\SimpleMath.inl" /> | ||
<ClInclude Include="Inc\ScreenGrab.h" /> | ||
<ClInclude Include="Inc\SpriteBatch.h" /> | ||
<ClInclude Include="Inc\PrimitiveBatch.h" /> | ||
<ClInclude Include="Inc\SpriteFont.h" /> | ||
<ClInclude Include="Inc\VertexTypes.h" /> | ||
<ClInclude Include="Inc\WICTextureLoader.h" /> | ||
<ClInclude Include="Src\AlignedNew.h" /> | ||
<ClInclude Include="Src\Bezier.h" /> | ||
<ClInclude Include="Src\BinaryReader.h" /> | ||
<ClInclude Include="Src\DemandCreate.h" /> | ||
<ClInclude Include="Src\EffectCommon.h" /> | ||
<ClInclude Include="Src\Geometry.h" /> | ||
<ClInclude Include="Src\LoaderHelpers.h" /> | ||
<ClInclude Include="Src\pch.h" /> | ||
<ClInclude Include="Src\PlatformHelpers.h" /> | ||
<ClInclude Include="Src\SDKMesh.h" /> | ||
<ClInclude Include="Src\SharedResourcePool.h" /> | ||
<ClInclude Include="Src\DDS.h" /> | ||
<ClInclude Include="Src\vbo.h" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="Audio\AudioEngine.cpp" /> | ||
<ClCompile Include="Audio\DynamicSoundEffectInstance.cpp" /> | ||
<ClCompile Include="Audio\SoundCommon.cpp" /> | ||
<ClCompile Include="Audio\SoundEffect.cpp" /> | ||
<ClCompile Include="Audio\SoundEffectInstance.cpp" /> | ||
<ClCompile Include="Audio\SoundStreamInstance.cpp" /> | ||
<ClCompile Include="Audio\WaveBank.cpp" /> | ||
<ClCompile Include="Audio\WaveBankReader.cpp" /> | ||
<ClCompile Include="Audio\WAVFileReader.cpp" /> | ||
<ClCompile Include="Src\AlphaTestEffect.cpp" /> | ||
<ClCompile Include="Src\BasicEffect.cpp" /> | ||
<ClCompile Include="Src\BasicPostProcess.cpp" /> | ||
<ClCompile Include="Src\BufferHelpers.cpp" /> | ||
<ClCompile Include="Src\CommonStates.cpp" /> | ||
<ClCompile Include="Src\DDSTextureLoader.cpp" /> | ||
<ClCompile Include="Src\DebugEffect.cpp" /> | ||
<ClCompile Include="Src\DGSLEffect.cpp" /> | ||
<ClCompile Include="Src\DGSLEffectFactory.cpp" /> | ||
<ClCompile Include="Src\DirectXHelpers.cpp" /> | ||
<ClCompile Include="Src\DualPostProcess.cpp" /> | ||
<ClCompile Include="Src\DualTextureEffect.cpp" /> | ||
<ClCompile Include="Src\BinaryReader.cpp" /> | ||
<ClCompile Include="Src\EffectCommon.cpp" /> | ||
<ClCompile Include="Src\EffectFactory.cpp" /> | ||
<ClCompile Include="Src\EnvironmentMapEffect.cpp" /> | ||
<ClCompile Include="Src\GamePad.cpp" /> | ||
<ClCompile Include="Src\GeometricPrimitive.cpp" /> | ||
<ClCompile Include="Src\Geometry.cpp" /> | ||
<ClCompile Include="Src\GraphicsMemory.cpp" /> | ||
<ClCompile Include="Src\Keyboard.cpp" /> | ||
<ClCompile Include="Src\Model.cpp" /> | ||
<ClCompile Include="Src\ModelLoadCMO.cpp" /> | ||
<ClCompile Include="Src\ModelLoadSDKMESH.cpp" /> | ||
<ClCompile Include="Src\ModelLoadVBO.cpp" /> | ||
<ClCompile Include="Src\Mouse.cpp" /> | ||
<ClCompile Include="Src\NormalMapEffect.cpp" /> | ||
<ClCompile Include="Src\PBREffect.cpp" /> | ||
<ClCompile Include="Src\PBREffectFactory.cpp" /> | ||
<ClCompile Include="Src\pch.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">Create</PrecompiledHeader> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader> | ||
</ClCompile> | ||
<ClCompile Include="Src\ScreenGrab.cpp" /> | ||
<ClCompile Include="Src\SimpleMath.cpp" /> | ||
<ClCompile Include="Src\SkinnedEffect.cpp" /> | ||
<ClCompile Include="Src\SpriteBatch.cpp" /> | ||
<ClCompile Include="Src\PrimitiveBatch.cpp" /> | ||
<ClCompile Include="Src\SpriteFont.cpp" /> | ||
<ClCompile Include="Src\ToneMapPostProcess.cpp" /> | ||
<ClCompile Include="Src\VertexTypes.cpp" /> | ||
<ClCompile Include="Src\WICTextureLoader.cpp" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="README.md" /> | ||
<None Include="Src\Shaders\Common.fxh" /> | ||
<None Include="Src\Shaders\CompileShaders.cmd" /> | ||
<None Include="Src\Shaders\Lighting.fxh" /> | ||
<None Include="Src\Shaders\PBRCommon.fxh" /> | ||
<None Include="Src\Shaders\PixelPacking_Velocity.hlsli" /> | ||
<None Include="Src\Shaders\Skinning.fxh" /> | ||
<None Include="Src\Shaders\SpriteEffect.fx" /> | ||
<None Include="Src\Shaders\Structures.fxh" /> | ||
<None Include="Src\Shaders\Utilities.fxh" /> | ||
<None Include="Src\TeapotData.inc" /> | ||
<None Include="Src\Shaders\BasicEffect.fx" /> | ||
<None Include="Src\Shaders\AlphaTestEffect.fx" /> | ||
<None Include="Src\Shaders\DualTextureEffect.fx" /> | ||
<None Include="Src\Shaders\EnvironmentMapEffect.fx" /> | ||
<None Include="Src\Shaders\SkinnedEffect.fx" /> | ||
<None Include="Src\Shaders\DGSLEffect.fx" /> | ||
<None Include="Src\Shaders\DGSLLambert.hlsl" /> | ||
<None Include="Src\Shaders\DGSLPhong.hlsl" /> | ||
<None Include="Src\Shaders\DGSLUnlit.hlsl" /> | ||
<None Include="Src\Shaders\NormalMapEffect.fx" /> | ||
<None Include="Src\Shaders\PostProcess.fx" /> | ||
<None Include="Src\Shaders\ToneMap.fx" /> | ||
<None Include="Src\Shaders\PBREffect.fx" /> | ||
<None Include="Src\Shaders\DebugEffect.fx" /> | ||
</ItemGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild"> | ||
<PropertyGroup> | ||
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> | ||
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> | ||
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> | ||
</PropertyGroup> | ||
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" /> | ||
<PropertyGroup> | ||
<_ATGFXCPath /> | ||
</PropertyGroup> | ||
</Target> | ||
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> | ||
<ItemGroup> | ||
<_ATGShaderHeaders Include="$(ProjectDir)src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.inc" /> | ||
<_ATGShaderSymbols Include="$(ProjectDir)src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.pdb" /> | ||
</ItemGroup> | ||
<Delete Files="@(_ATGShaderHeaders)" /> | ||
<Delete Files="@(_ATGShaderSymbols)" /> | ||
</Target> | ||
</Project> |
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