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The -denorm option allows the shader to select the desired behavior with respect to denormal values.

Note that this can't take advantage of the SPIRV-Tools capability trimming pass for the same reasons as described in: #6248 (comment)

Fixes #6434

The -denorm option allows the shader to select the desired behavior
with respect to denormal values.

Note that this can't take advantage of the SPIRV-Tools capability
trimming pass for the same reasons as described in: microsoft#6248 (comment)

Fixes microsoft#6434
@Keenuts Keenuts merged commit 8de82c9 into microsoft:main Mar 25, 2024
@sudonatalie sudonatalie deleted the denorm-mode branch March 25, 2024 14:13
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[SPIR-V] Add support for -denorm mode

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