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Dynamically set object textures from existing UE material or texture PNG #3992

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2 changes: 2 additions & 0 deletions AirLib/include/api/RpcLibClientBase.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,8 @@ namespace airlib
msr::airlib::Kinematics::State simGetGroundTruthKinematics(const std::string& vehicle_name = "") const;
msr::airlib::Environment::State simGetGroundTruthEnvironment(const std::string& vehicle_name = "") const;
std::vector<std::string> simSwapTextures(const std::string& tags, int tex_id = 0, int component_id = 0, int material_id = 0);
bool simSetObjectMaterial(const std::string& object_name = "", const std::string& material_name = "");
bool simSetObjectMaterialFromTexture(const std::string& object_name = "", const std::string& texture_path = "");
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// Recording APIs
void startRecording();
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2 changes: 2 additions & 0 deletions AirLib/include/api/WorldSimApiBase.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,8 @@ namespace airlib
virtual bool runConsoleCommand(const std::string& command) = 0;
virtual bool setObjectScale(const std::string& object_name, const Vector3r& scale) = 0;
virtual std::unique_ptr<std::vector<std::string>> swapTextures(const std::string& tag, int tex_id = 0, int component_id = 0, int material_id = 0) = 0;
virtual bool setObjectMaterial(const std::string& object_name, const std::string& material_name) = 0;
virtual bool setObjectMaterialFromTexture(const std::string& object_name, const std::string& texture_path) = 0;
virtual vector<MeshPositionVertexBuffersResponse> getMeshPositionVertexBuffers() const = 0;

virtual bool createVoxelGrid(const Vector3r& position, const int& x_size, const int& y_size, const int& z_size, const float& res, const std::string& output_file) = 0;
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11 changes: 11 additions & 0 deletions AirLib/src/api/RpcLibClientBase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -411,6 +411,17 @@ __pragma(warning(disable : 4239))
return pimpl_->client.call("simSwapTextures", tags, tex_id, component_id, material_id).as<vector<string>>();
}

bool RpcLibClientBase::simSetObjectMaterial(const std::string& object_name, const std::string& material_name)
{
return pimpl_->client.call("simSetObjectMaterial", object_name, material_name).as<bool>();
}

bool RpcLibClientBase::simSetObjectMaterialFromTexture(const std::string& object_name, const std::string& texture_path)
{
return pimpl_->client.call("simSetObjectMaterialFromTexture", object_name, texture_path).as<bool>();
}


bool RpcLibClientBase::simLoadLevel(const string& level_name)
{
return pimpl_->client.call("simLoadLevel", level_name).as<bool>();
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8 changes: 8 additions & 0 deletions AirLib/src/api/RpcLibServerBase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -397,6 +397,14 @@ namespace airlib
return *getWorldSimApi()->swapTextures(tag, tex_id, component_id, material_id);
});

pimpl_->server.bind("simSetObjectMaterial", [&](const std::string& object_name, const std::string& material_name) -> bool {
return getWorldSimApi()->setObjectMaterial(object_name, material_name);
});

pimpl_->server.bind("simSetObjectMaterialFromTexture", [&](const std::string& object_name, const std::string& texture_path) -> bool {
return getWorldSimApi()->setObjectMaterialFromTexture(object_name, texture_path);
});

pimpl_->server.bind("startRecording", [&]() -> void {
getWorldSimApi()->startRecording();
});
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27 changes: 27 additions & 0 deletions PythonClient/airsim/client.py
Original file line number Diff line number Diff line change
Expand Up @@ -177,6 +177,33 @@ def simSwapTextures(self, tags, tex_id = 0, component_id = 0, material_id = 0):
"""
return self.client.call("simSwapTextures", tags, tex_id, component_id, material_id)

def simSetObjectMaterial(self, object_name, material_name):
"""
Runtime Swap Texture API
See https://microsoft.github.io/AirSim/retexturing/ for details
Args:
object_name (str): name of object to set material for
material_name (str): name of material to set for object

Returns:
bool: True if material was set
"""
return self.client.call("simSetObjectMaterial", object_name, material_name)

def simSetObjectMaterialFromTexture(self, object_name, texture_path):
"""
Runtime Swap Texture API
See https://microsoft.github.io/AirSim/retexturing/ for details
Args:
object_name (str): name of object to set material for
texture_path (str): path to texture to set for object

Returns:
bool: True if material was set
"""
return self.client.call("simSetObjectMaterialFromTexture", object_name, texture_path)


# time-of-day control
def simSetTimeOfDay(self, is_enabled, start_datetime = "", is_start_datetime_dst = False, celestial_clock_speed = 1, update_interval_secs = 60, move_sun = True):
"""
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7 changes: 7 additions & 0 deletions PythonClient/environment/change_texture_example.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
import airsim

c = airsim.MultirotorClient()
c.confirmConnection()

c.simSetObjectMaterialFromTexture("OrangeBall", "sample_texture.jpg")

Binary file added PythonClient/environment/sample_texture.jpg
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4 changes: 4 additions & 0 deletions Unreal/Plugins/AirSim/Source/SimMode/SimModeBase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,10 @@ ASimModeBase::ASimModeBase()
}
else
loading_screen_widget_ = nullptr;
static ConstructorHelpers::FObjectFinder<UMaterial> domain_rand_mat_finder(TEXT("Material'/AirSim/HUDAssets/DomainRandomizationMaterial.DomainRandomizationMaterial'"));
if (domain_rand_mat_finder.Succeeded()) {
domain_rand_material_ = domain_rand_mat_finder.Object;
}
}

void ASimModeBase::toggleLoadingScreen(bool is_visible)
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1 change: 1 addition & 0 deletions Unreal/Plugins/AirSim/Source/SimMode/SimModeBase.h
Original file line number Diff line number Diff line change
Expand Up @@ -120,6 +120,7 @@ class AIRSIM_API ASimModeBase : public AActor

TMap<FString, FAssetData> asset_map;
TMap<FString, AActor*> scene_object_map;
UMaterial* domain_rand_material_;

protected: //must overrides
typedef msr::airlib::AirSimSettings AirSimSettings;
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71 changes: 71 additions & 0 deletions Unreal/Plugins/AirSim/Source/WorldSimApi.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
#include "DrawDebugHelpers.h"
#include "Runtime/Engine/Classes/Components/LineBatchComponent.h"
#include "Runtime/Engine/Classes/Engine/Engine.h"
#include "ImageUtils.h"
#include <cstdlib>
#include <ctime>

Expand Down Expand Up @@ -431,6 +432,76 @@ std::unique_ptr<std::vector<std::string>> WorldSimApi::swapTextures(const std::s
return swappedObjectNames;
}

bool WorldSimApi::setObjectMaterialFromTexture(const std::string& object_name, const std::string& texture_path)
{
bool success = false;
UAirBlueprintLib::RunCommandOnGameThread([this, &object_name, &texture_path, &success]() {
UTexture2D* texture_desired = FImageUtils::ImportFileAsTexture2D(FString(texture_path.c_str()));
AActor* actor = UAirBlueprintLib::FindActor<AActor>(simmode_, FString(object_name.c_str()));

if (simmode_->domain_rand_material_ != nullptr && actor != nullptr) {
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TArray<UStaticMeshComponent*> c;
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actor->GetComponents<UStaticMeshComponent>(c);
if (simmode_->domain_rand_material_ == nullptr) {
UAirBlueprintLib::LogMessageString("Cannot find material for domain randomization",
"",
LogDebugLevel::Failure);
}
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for (UStaticMeshComponent* staticMeshComponent : c) {
UMaterialInstanceDynamic* dynamic_material = UMaterialInstanceDynamic::Create(simmode_->domain_rand_material_, staticMeshComponent);
dynamic_material->SetTextureParameterValue("TextureParameter", texture_desired);
staticMeshComponent->SetMaterial(0, dynamic_material);
}
}
else {
if (actor == nullptr) {
UAirBlueprintLib::LogMessageString("Cannot find specified actor for domain randomization",
"",
LogDebugLevel::Failure);
}
if (simmode_->domain_rand_material_ == nullptr) {
UAirBlueprintLib::LogMessageString("Cannot find material for domain randomization",
"",
LogDebugLevel::Failure);
}
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}
},true);
success = true;
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return success;
}

bool WorldSimApi::setObjectMaterial(const std::string& object_name, const std::string& material_name)
{
bool success = false;
UAirBlueprintLib::RunCommandOnGameThread([this, &object_name, &material_name, &success]() {
AActor* actor = UAirBlueprintLib::FindActor<AActor>(simmode_, FString(object_name.c_str()));
UMaterial* material = (UMaterial*)StaticLoadObject(UMaterial::StaticClass(), nullptr, *FString(material_name.c_str()));
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if (material != nullptr && actor != nullptr) {
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TArray<UStaticMeshComponent*> c;
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actor->GetComponents<UStaticMeshComponent>(c);
for (UStaticMeshComponent* staticMeshComponent : c) {
staticMeshComponent->SetMaterial(0, material);
}
}
else {
if (material == nullptr) {
UAirBlueprintLib::LogMessageString("Cannot find material for domain randomization",
"",
LogDebugLevel::Failure);
}
if (actor == nullptr) {
UAirBlueprintLib::LogMessageString("Cannot find specified actor for domain randomization",
"",
LogDebugLevel::Failure);
}
}
}, true);
success = true;
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return success;
}


//----------- Plotting APIs ----------/
void WorldSimApi::simFlushPersistentMarkers()
{
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2 changes: 2 additions & 0 deletions Unreal/Plugins/AirSim/Source/WorldSimApi.h
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,8 @@ class WorldSimApi : public msr::airlib::WorldSimApiBase
const std::string& message_param = "", unsigned char severity = 0) override;

virtual std::unique_ptr<std::vector<std::string>> swapTextures(const std::string& tag, int tex_id = 0, int component_id = 0, int material_id = 0) override;
virtual bool setObjectMaterial(const std::string& object_name, const std::string& material_name) override;
virtual bool setObjectMaterialFromTexture(const std::string& object_name, const std::string& texture_path) override;
virtual std::vector<std::string> listSceneObjects(const std::string& name_regex) const override;
virtual Pose getObjectPose(const std::string& object_name) const override;
virtual bool setObjectPose(const std::string& object_name, const Pose& pose, bool teleport) override;
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