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Ability to spawn/destroy lights and control light parameters #3991
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I'm making almost the same changes in spawnObject
in #3940 😆 (apart from the is_blueprint
)
The API needs to be added in RpcLibClientBase and Unity files also
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some style comments
address feedback from rajat2004
response to feedback from rajat2004
recreate PointLightBP.uasset & SpotLightBP.uasset so they're compatible with UE 4.25
respond to feedback from zimmy87
adding stub for new setLightIntensity API
😂 |
About
This PR adds the ability to spawn blueprints in the world along with static mesh actors. Additionally, it introduces a couple of sample blueprint wrappers for a Point light and a Spot light, and allows spawning or destroying them - which could be useful for dynamic changes in indoor environments. This method of control wraps the lights in a blueprint (see
Content/Blueprints/Lights
) that allows for spawning as well as easier, extensible control.The main thing to note is that to be able to use this API, the light being targeted should be a blueprint.
A new API function
simSetLightIntensity()
allows for changing the brightness of the lights. Example usage of the entire pipeline can be seen inPythonClient/environment/light_control.py
How Has This Been Tested?
Drag
Blueprints/Lights/PointLightBP.uasset
into any world (e.g. Blocks), and then runPythonClient/environment/light_control.py
Video:
2021-08-27.18-58-19-1.mp4